You Are Not What You Think You Are by Mister_Melon

[raw]
made by Mister_Melon for LD33 (COMPO)
You live a simple existence... playing boring games but will the following events be so boring?
​This game was made in one hour for Ludum Dare 33, with the theme "You Are The Monster", I only had an hour since I only had access to a computer for that long this weekend. I hope it is at least decent and I hope you enjoy it somewhat. The code is mostly from the breakout demo from HaxeFlixel (I only had an hour and spent 40 minutes scripting and retrying the narration) I talked to some people and since they understood my circumstances and that the demo is open source they thought that it would be okay for the compo, I'll still be including the source code and feel free to critique the game harsher for most of the code being from the demo, I would have liked to make a game from mostly scratch but I only had an hour on my PC this weekend and I still wanted to take part. Thanks to Gama11 for all his help troubleshooting on IRC!

Ratings

Coolness 71% 3
Overall 2.50 877
Audio 2.97 350
Fun 2.15 896
Graphics 1.88 897
Humor 2.66 491
Innovation 2.83 571
Mood 2.87 558
Theme 2.46 863

Feedback

pta2002
23. Aug 2015 · 23:01 UTC
Simple, but I like it. I think I will never think of breakout the same way now.
Jonathan Whiting
24. Aug 2015 · 12:13 UTC
I really loved this. Such a charming way to make so much from so little. Saw the twist coming from a mile off though.
RockhopperGames
24. Aug 2015 · 12:30 UTC
So I'm sure you're not expecting any commendation for the gameplay or the graphics, and indeed I did experience some bugs, and cleared the screen before the narration had finished, but I still found myself having fun. It's clear you had fun writing your script, and I'm impressed you found a way to make an interesting and complete game in just an hour!
AdenMansonGames
24. Aug 2015 · 13:07 UTC
Oh no all of them bricks. *kills another brick* nahh, who cares!
ToloaGames
24. Aug 2015 · 13:58 UTC
I like the idea but you should have edited the narration.
🎤 Mister_Melon
24. Aug 2015 · 14:02 UTC
ToloaGames, I only had an hour so editing was in no way an option so sorry about that.
nonetheless
24. Aug 2015 · 14:47 UTC
Mate, you need to practice reading aloud ;) Nice concept, I like the idea. Also impressive to do it in one hour.
🎤 Mister_Melon
24. Aug 2015 · 14:55 UTC
nonetheless, yeah I had to do it in one take so the stutters may be too intense for some audience members xD.
Andrew
24. Aug 2015 · 14:59 UTC
I was not expecting a narration. I got a narration. There was a bit of stuttering, but I understand time did not permit extensive edits.
DesignerNap
24. Aug 2015 · 15:02 UTC
Nice take on the theme and great for an hours work! :)
highlyinteractive
24. Aug 2015 · 15:02 UTC
Impressive for an hour's work. I don't think you'll earn a career as a voice actor though ;)
Catquatwa
24. Aug 2015 · 17:30 UTC
I moved the platform and squashed the ball into the wall?
🎤 Mister_Melon
24. Aug 2015 · 17:58 UTC
Catquatwa, yeah you might want to avoid the corners I didn't have time for much bug fixes in the hour. Sorry about that.
Tigris
24. Aug 2015 · 18:35 UTC
Great attempt for such a short time!
Jani Nykänen
25. Aug 2015 · 11:22 UTC
Interesting... I wish there had been subtitles, now I missed some parts of the narration.
🎤 Mister_Melon
25. Aug 2015 · 12:14 UTC
Jani Nykanen, I had wanted to add them but didn't have time so sorry about that (;
Dizzyman572
25. Aug 2015 · 15:10 UTC
Interesting take on the theme. And yes, you do have a very nice voice. For awhile there you were reading into my thoughts!
cynicalmonkey
25. Aug 2015 · 22:27 UTC
Hey you played my game the other day and left some really positive feedback that I took to heart and upgraded the game I did, my compo entry is the same but if you check out my posts there is a link to the polished version game in there and as it was partly due to your feedback I did it I wanted to share and see if the polished version lives up to what you thought it might
🎤 Mister_Melon
26. Aug 2015 · 14:16 UTC
cynicalmonkey I replied on your post-mortem post.
zatyka
27. Aug 2015 · 02:44 UTC
Obviously the narration was the best part. I like that you left the stutters in.
Wumbo
27. Aug 2015 · 14:45 UTC
somehow it got addicting
Zeriver
29. Aug 2015 · 12:34 UTC
Whoaw, one hour Ludum Dare, now that's hardcore :)
Interesting idea and good job with narration
Jupiter_Hadley
30. Aug 2015 · 20:55 UTC
The narration made the game. Good job. I included it in part 11 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/ypxK5QAWPFI
LukeZaz
02. Sep 2015 · 22:38 UTC
Not much to say. Good for what time you had to work on it, was fun to listen to. Kept losing the ball in the corner of the wall, though.
Omiya Games
11. Sep 2015 · 03:09 UTC
For some reason, I found the narrative to be pretty funny. It reminds me of the original Super Mario Bros., where according to the manual, all the blocks are actually Toads encased from an evil spell by Bowser. The game had an interesting Stanley Parable vibe to it, especially since the narrator kept insisting on the player to stop playing the game. There were some rewards for listening through the entire narrative, so that was neat.
crucknuk
13. Sep 2015 · 11:31 UTC
So little and so much to retain, maybe i shouldn't play this kind of game anymore, feel maybe, dunno, will i sleep well tonight? haha