Save The Dinosuars by ScalphaMission
Save The Dinosaurs!
Survive each meteor to get upgrades and build your arsenal!
Music by Thomas Barrandon
Update: Check out the itch page for Android and Windows versions!



Ratings
| Overall | 179th | 3.674⭐ | 25🧑⚖️ |
| Fun | 89th | 3.848⭐ | 25🧑⚖️ |
| Innovation | 511th | 2.783⭐ | 25🧑⚖️ |
| Theme | 522th | 3.065⭐ | 25🧑⚖️ |
| Graphics | 239th | 3.609⭐ | 25🧑⚖️ |
| Humor | 261th | 2.889⭐ | 20🧑⚖️ |
| Mood | 279th | 3.295⭐ | 24🧑⚖️ |
| Given | 33🗳️ | 25🗨️ |
@david-york Thanks I put what I felt like was overkill into the asteroid generation. I can make an X x Y size asteroid programmatically.
The upgrades were satisfying, and overall it felt well polished, if a bit short.
Also, the strategy put into chaining explosions together is very satisfying
The last meteor speed upgrade is really overpowered, i had multiple rounds of blasting meteors i could not even see. It might have been worth trying a mix of big and small meteors side by side at different speeds as a form of priority management challenge. The game got a bit loud with the shots and explosions by the end, that could be one thing to consider managing to some extent to prevent an auditory burnout for the user.
Well done overall!

Two little nitpicks I have:
1. Gameplay wise there wasn't all that much to do. Luckily the satisfaction of blowing up the meteors kinda negates this
2. It didn't really feel like the dinosaurs were "inevitable" - you could just save them in the end.
Other than that I thought this was a great game, and it's really cool that you designed it for android.
Still though, I feel like the game ended way too early, I could have played a lot more rounds obliterating pathetic sky rocks with my missiles before the repetitiveness would have kicked in.
Nice juicy effects. I also liked how every upgrade I chose has a noticeable and immediate impact on the next round. I found myself excited to see what upgrade options I would get to pick from next round.