Station Icegoden by mboaj

[raw]
made by mboaj for LD33 (JAM)
Planet Icegoden is a short managerial game with a twist.

Ratings

Coolness 48% 1268
Overall(Jam) 2.69 953
Fun(Jam) 1.88 1095
Graphics(Jam) 2.64 860
Innovation(Jam) 2.89 614
Mood(Jam) 2.44 958
Theme(Jam) 3.17 729

Feedback

wicht
25. Aug 2015 · 10:39 UTC
Full points on theme.
humanatee_studios
25. Aug 2015 · 12:05 UTC
That was dark, on point with the theme.
gcrsaldanha
25. Aug 2015 · 12:12 UTC
Hahaha, that was clever! :)
MoreRPG Team
25. Aug 2015 · 12:26 UTC
Oh, right on theme.
Vem
25. Aug 2015 · 15:30 UTC
I kind of saw the plot twist coming...
local minimum
25. Aug 2015 · 17:19 UTC
So, I was not really understanding the game mechanics while player. It seemed like my station was huge and I had loads of space left when all that had value had been stored. So it felt like I hadn't understood at all what I was supposed to do. Which means it felt like I hadn't or had not need to bother making a relevant selection, just clicked around a bit. I think that was a bit unfortunate in regards to the end of the game. I think also the experience could have been made stronger using some freely available music and if the discarding of crates was an active move (with some crashing sound), rather than passively letting them just hang there until time ran out. That would have driven home the point even more, I think. Interesting concept though.
🎤 mboaj
25. Aug 2015 · 18:28 UTC
@local minimum actually it was meant to be as you suggested. Actually the crates should have moved to toward the warehouses and also when destroyed smoke would come from the other space station. Unfortunately, I could not start until yesterday at 5pm (Italy time) and I ended it 10 minutes before the end at 2:50am Italian time. You are totally right :) For the music I searched for mozart or wagner to hint at concentration camps but the time was really short.
peterkirk
26. Aug 2015 · 03:07 UTC
I really liked the end. I was not expecting that.
wg_phancock
28. Aug 2015 · 07:42 UTC
Hngh...feels bad man.

The twist at the end kinda got to me...how easy it is to simply become a mindless sorting machine.
FistBumpGames
29. Aug 2015 · 08:59 UTC
Nice take on the theme an the game mechanic was enjoyable.
Gameplay wise it would have been nice to include a destroy remaining button, to circumvent clicking every 0 create.
🎤 mboaj
30. Aug 2015 · 09:59 UTC
@FistBumpGames great idea, will implement it :)
Realize2D
13. Sep 2015 · 00:25 UTC
nice concept! somewhat confuse though..
MikeEnoch
14. Sep 2015 · 21:56 UTC
Felt like it needed to be clearer that the zero value crates still had contents, and a mechanic that put more pressure on the player choosing the high value crates - maybe a review cycle or something like that. I think that would make the reveal have more impact. Still, quite the experience even as is!