WE ARE DOOMED by andrground

Extinction is inevitable.
Try to save humanity for as long as possible.
This is a very unfortunate world.
➤ PLAY NOW
Mouse only.


HOW TO PLAY
- To put out the fire click on location and move mouse as fast as you can.
- To save location from earthquake click on location and try not to move mouse.
- To save planet from tsunamis and asteroids simply click on them.


FIXED SEVERAL BUGS:
- Made years pass by faster (as it was intended from the beginning)
- Fixed asteroids colliders
| Link | https://andrground.itch.io/we-are-doomed |
| Link | https://andrground.itch.io/we-are-doomed |
| Original URL | https://ldjam.com/events/ludum-dare/50/we-are-doomed |
Ratings
| Overall | 838th | 3.43⭐ | 52🧑⚖️ |
| Fun | 827th | 3.255⭐ | 53🧑⚖️ |
| Innovation | 308th | 3.676⭐ | 53🧑⚖️ |
| Theme | 156th | 4.157⭐ | 53🧑⚖️ |
| Given | 43🗳️ | 64🗨️ |
*EDIT: for some reason this comment got posted twice, sorry about that
It's funny that some time ago in a game jam I did a game with the same "drag a globe" interface for just the opposite purpose (annihilate humans)
It was also very fun to play!
I do agree with the other comments regarding that the rotation feels a bit weird sometimes when somehow the earth gets flipped upside down and your controls are basically inverted.
Sometimes rotating the Earth would become inverted but it was still fun!
(but nobody tell me about these nuclear central in 1800s and the lie of the non existence of antarctica :smile: )
I think adding sound can permit to find more easily where help is needed !
Best I could do, solid game, the rotation was indeed a bit clunky sometimes inverting mouse input and the input hints, the concept is definitely cool
As others have said, camera is a bit wonky but 3D rotation with a 2D mouse is a bit hard.
Overall, great work!
Loved the graphics and as people before me mentioned, I think it would go great as a mobile game. :)
It felt a bit weird that if two random forests on the other side of the earth are hit by earthquakes my worldwide population is collapsing but idk, i'm not an ecologist :P
maybe you could have more things collapsing at the same time, but also each population centre had its own hidden population counter which get added up. That way it wouldn't feel weird the world is collapsing because of a random forest in the middle of nowhere or a tsunami hitting an empty continent
Thanks for feedback, appreciate it! And btw, tsunamis decrease world population only if they actually hit something!
I like how you had to do different actions with the mouse to deal with the different natural disasters, and I liked the low-poly look! I also appreciated how the human structures became more advanced over time (though it was a bit funny to see things like nuclear power plants in the year 1650. :wink:)
However I had a lot of trouble with the inverted mouse control. Maybe you could add a toggle for that in a future version ? Or use right click for moving and left click for interacting, that could be nice too :)
Have you though about trying to compile it for Smartphone ? It may be really suitable and a fun little experiment !
I haven't tried compiling it for smartphone, maybe I will in the future but in that case I have to figure out what player needs to do in order to put out a fire and stop an earthquake.
Thanks for feedback!
In three tries didn't manage to get to AD, too sad :)
It would be nice to have ability to zoom camera. And also something like alert system to find the disasters faster.
I've also found a bug: when you click at the progressbar, you can move its filling with your mouse
Anyway, the game is really fun, I liked it :)
This was my best playthrough

Had a good time feeling like a superhero, definitely felt like extinction was inevitable!
The controls for the earth rotation felt really unintuitive, like they were inversed in a way that made me have to stop and think about how to get to where I needed to go.
Congrats on a really solid entry!
I liked the concept, it fits the theme very well. As you mentioned in previous comments you were short of time but what we have now, shows clearly what you planned. I liked that as the time progressed more human camps and settlements popped out. Even if not intentional the game was writing new history each time; "wow, this times first humans settlements emerged in Scandinavia, but were destroyed by meteors" was fun thing to say when I was playing.
As for the problem with rotations, perhaps simply switching to keyboard for a rotation might work?
Overall, good job! I hope you will continue with this project for a while to add some things you had in mind :) :earth_africa: :earth_asia: :earth_americas:
Idk if you did the graphics or downloaded it form the asset store or something, but it was a good choice :)
Fun theme, honestly I thought the ending would be that earth was overpopulated, haha!
I really love the variation of ways to out out a fire, and the ollustration made it very clear what to do (meaning for a dummy like me I still needed a minute to figure it out, haha)
Sometimes the movement was kinda weird, like it was inverted? If that makes sense?
Probably because the earth was rotated by then
Also, maybe bayking the light would have been nice to add indirect light and lighten up those dark parts (or use post processing effects as a quick fix
All in all a very awesome entry for one single person! Congrats!