Goblona by mrks

[raw]
made by mrks for Ludum Dare 50 (COMPO)

goblonalogo.png

Description

train an army of knights in your tower and fight the goblins.

it is inevitable that the goblins will overrun you by sheer numbers.

you can give them a good fight and try to delay them.

or give up without a fight right now.

the choice is yours!

Controls

LEFT MOUSE - select a friendly npc or building

RIGHT MOUSE - command selected npc

M - mute music

A - to select all friendly npcs

Screenshots

2022-04-04<em>01-06</em>1.png 2022-04-04<em>01-06.png 2022-04-04</em>01-05.png

Software used

  • Haxe
  • Heaps.io
  • aseprite and piskel
  • ZzFX
  • BeepBox

Ratings

Overall 511th 3.026⭐ 21πŸ§‘β€βš–οΈ
Fun 390th 3.175⭐ 22πŸ§‘β€βš–οΈ
Innovation 492th 2.85⭐ 22πŸ§‘β€βš–οΈ
Theme 170th 3.9⭐ 22πŸ§‘β€βš–οΈ
Graphics 573th 2.525⭐ 22πŸ§‘β€βš–οΈ
Audio 384th 2.921⭐ 21πŸ§‘β€βš–οΈ
Humor 261th 2.889⭐ 20πŸ§‘β€βš–οΈ
Mood 440th 2.944⭐ 20πŸ§‘β€βš–οΈ
Given 27πŸ—³οΈ 2πŸ—¨οΈ

Feedback

Daniel Foutz
04. Apr 2022 Β· 12:28 UTC
Hey, great job! Convenience features like selecting all units with A was a nice touch that I feel like a lot of people would forget about. I was a little unclear whether I was defending a specific position or just trying to keep the total number of enemies down. I think having buildings to protect would've added some strategy. On a tech side there seemed to be some angles where my units could engage but not actually hit each other, creating an infinite loop of sound effects without my unit or the enemy actually dying. I think you could get away with giving players a lot more gold per kill considering the spawn rate of goblins. Pretty fun! Nice work completing the jam.
Henrique Manfroi
04. Apr 2022 Β· 22:11 UTC
Nice work, i love fight against goblins.
milq
09. Apr 2022 Β· 16:38 UTC
Perhaps the colors shock me a bit because I see everything very dark, however, the game is interesting and has a lot of potential. Great game!
Kitkii
13. Apr 2022 Β· 08:34 UTC
Liked the game but the sounds got too much when I had too many units which is a shame because when not muted the music was nice. So if you can have a dial to tone down the SFX that would help immensely. I wonder if you could bind the tower as another key and make it end up more akin to a RTS use hot keys to build your army to survive the longest. Also I wasn't sure if this was the case in just how the hitboxes were but it felt like that I wasn't always able to attack the goblins, I would maybe hit once then not be able to hit again I'm guessing its something that can be ironed out later on but thought I should mention it. ![221.png](///raw/2bd/04/z/4df5c.png)
chriiis88
20. Apr 2022 Β· 20:30 UTC
I'm slightly confused by the AI. A knight that spawns will attack goblins that are close by, but as soon as you move him once (and stop doing it) he just stands there and let's the goblins kill him. Also: how do I kill the brown circles with eyes? Knights don't seem to do damage to them when running "through them", as they do when they run through goblins.
mikouaji
21. Apr 2022 Β· 00:22 UTC
Darn goblins! I really like the vibe :D reminds me of some older flash games. Sounds and music are fitting. Would love to have more units but still very very cool :D
Evan Minto
21. Apr 2022 Β· 03:37 UTC
I think this has some potential but it’s pretty simplistic right now. Would have loved more strategic options like different types of units or resources to defend. I also agree that the AI was a little confusing. I was having trouble predicting how a unit would respond when commanding them, like @chriiis88 said.
Grumpy Gecko
21. Apr 2022 Β· 03:49 UTC
I liked the music! The AI for the knights was cool to see and I liked how there was a select all keybind. Some of the sounds effects got to be a bit too much when there was a lot of goblins XD. And for the knights I controlled they seemed to stop fighting after following a command so my best strat was to let them roam. Thanks for the game!