Under the Moon by Nakami
Your hunting for food when you got cursed, will you be able to overcome your struggles.
This is an iso combat game where you fight tiny gnomes.
This game was made by one person and took just under 24 hours of works.

Control:
Xbox Controller:
Move: Left joystick Turn: Button A Strike: Button B
Mouse Keybord:
Move: WASD / ZQSD Turn: Mouse left click Strike: Mouse right click
Edit: fixes + increase attack hit box size + adjust move speed and attack damage + remove attack cooldown (now it control by animation)
| Play in Browser | https://kenmeinakami.itch.io/under-the-moon |
| Link | https://github.com/DavEat/LD50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/under-the-moon |
Ratings
| Overall | 342th | 3.37⭐ | 25🧑⚖️ |
| Fun | 378th | 3.188⭐ | 26🧑⚖️ |
| Innovation | 506th | 2.804⭐ | 25🧑⚖️ |
| Theme | 533th | 3.022⭐ | 25🧑⚖️ |
| Graphics | 80th | 4.104⭐ | 26🧑⚖️ |
| Audio | 298th | 3.205⭐ | 24🧑⚖️ |
| Humor | 214th | 3.143⭐ | 23🧑⚖️ |
| Mood | 201th | 3.478⭐ | 25🧑⚖️ |
| Given | 36🗳️ | 22🗨️ |
Just curious, what software did you use to make those voxel models?
Is there the point of killing gnomes? Or they are just trying to stop you :) I tried to kill them all but then I changed my strategy and started running away from them.
Character controller felt a bit weird, but in the end that played into the combat system.
Also didn't understand theme connection. But well done)
Nevertheless the graphics are beautiful, and the feels are great to, I had a good time swaying with the song too, well done !
Edit : I played it few more times to understand, and payed more attention to the dialogue, died to the gnomes or the brigade, and I really appreciate this story and I think I understand now, double well done ! Oh and if I understood well the story, I think I understand the connection with the theme too ? Even if you go to the forest everytime and find a solution, it is only temporary, you can't delay the inevitable
The aesthetics are a strong point of this game, the animation style fit really well with the voxels.
Good job :slight_smile:
I love the style of this one, too! During the combat though, I found myself using right click far more often than left click, since the turn was very slow and the hitbox was a little too tight. The forward dash was able to hit just as many enemies, and quicker too!
Other than that though, I really enjoyed this one. Nice job!