Under the Moon by Nakami

[raw]
made by Nakami for Ludum Dare 50 (COMPO)

Your hunting for food when you got cursed, will you be able to overcome your struggles.

This is an iso combat game where you fight tiny gnomes.

This game was made by one person and took just under 24 hours of works.

level3_low.png

Control:

Xbox Controller:

Move: Left joystick Turn: Button A Strike: Button B

Mouse Keybord:

Move: WASD / ZQSD Turn: Mouse left click Strike: Mouse right click

Edit: fixes + increase attack hit box size + adjust move speed and attack damage + remove attack cooldown (now it control by animation)

Ratings

Overall 342th 3.37⭐ 25🧑‍⚖️
Fun 378th 3.188⭐ 26🧑‍⚖️
Innovation 506th 2.804⭐ 25🧑‍⚖️
Theme 533th 3.022⭐ 25🧑‍⚖️
Graphics 80th 4.104⭐ 26🧑‍⚖️
Audio 298th 3.205⭐ 24🧑‍⚖️
Humor 214th 3.143⭐ 23🧑‍⚖️
Mood 201th 3.478⭐ 25🧑‍⚖️
Given 36🗳️ 22🗨️

Feedback

glitchman
04. Apr 2022 · 15:05 UTC
Looks good!
Just curious, what software did you use to make those voxel models?
Is there the point of killing gnomes? Or they are just trying to stop you :) I tried to kill them all but then I changed my strategy and started running away from them.
baily
04. Apr 2022 · 19:55 UTC
fly me to the moon..and let me play under the moon..good
LDJam user 279610
04. Apr 2022 · 20:38 UTC
I really like the look of this game.
AnonymousPanda
04. Apr 2022 · 20:38 UTC
Beautiful voxel art. Nice voxel animations too. The game felt really unique and I enjoyed the isometric perspective.
Glaikunt
04. Apr 2022 · 20:39 UTC
Great little game. The voxel graphics are amazing!
benskca
04. Apr 2022 · 20:43 UTC
Love the voxel graphics and I'd love to know how you made them too! The fighting mechanics feel great to use, it's a lot of fun using the RMB attack and scattering the gnomes away.
rasblo
04. Apr 2022 · 20:44 UTC
Unique and cool graphics, and I like the gnome AI, yeah you better run. Kept wanting to aim with my mouse and strike behind me, maybe would feel smoother, don't know how that would handle with a controller though
Corporation
04. Apr 2022 · 20:45 UTC
Cool graphics style, nice models. I think with some light tweaks you can make it even better.
Character controller felt a bit weird, but in the end that played into the combat system.
Also didn't understand theme connection. But well done)
Puree Adventure
05. Apr 2022 · 12:09 UTC
I really liked doing the turn attack when gnomes were all around me, it felt nice and their little squicky sounds were so cute ! I'm not sure if I understood the story, killing womens in the forest is kinda a weird concept, but maybe it means something with the character turning into a beast and struggling with clothing... or I am trying to look to deep into it I don't know x)
Nevertheless the graphics are beautiful, and the feels are great to, I had a good time swaying with the song too, well done !
Edit : I played it few more times to understand, and payed more attention to the dialogue, died to the gnomes or the brigade, and I really appreciate this story and I think I understand now, double well done ! Oh and if I understood well the story, I think I understand the connection with the theme too ? Even if you go to the forest everytime and find a solution, it is only temporary, you can't delay the inevitable
arqitech
05. Apr 2022 · 16:39 UTC
Cool graphics! I think it's a bit hard to hit enemies, so maybe make the player's spear's hitbox a bit bigger :slight_smile:
PoshDan
06. Apr 2022 · 03:42 UTC
The movement felt a bit annoyingly floaty but I loved beating down on the gnomes!
The aesthetics are a strong point of this game, the animation style fit really well with the voxels.
Meta-link
06. Apr 2022 · 17:42 UTC
Cool game ! The graphics are really nice, and the dialogues add a nice touch to the game.

Good job :slight_smile:
Lvl99Chicken
07. Apr 2022 · 04:13 UTC
Fun game with a cool graphical style. Fighting the gnomes was fun but wish the spin attack was a bit snappier. The controls felt really good and I dialogue was good. Great submission!
Raphiell
07. Apr 2022 · 17:21 UTC
The graphics were really nice, I wish there were graphics for the cut scenes too. I found the left button attack hard to aim so the spin attack was my go to.
ColeSlaughter
12. Apr 2022 · 06:53 UTC
Very damn impressive that you were able to do all of this in less than 24 hours!

I love the style of this one, too! During the combat though, I found myself using right click far more often than left click, since the turn was very slow and the hitbox was a little too tight. The forward dash was able to hit just as many enemies, and quicker too!

Other than that though, I really enjoyed this one. Nice job!
lesinvisible
15. Apr 2022 · 17:51 UTC
Fantastic visual style! And I was impressed that you include some nice story elements into gameplay. My only complain was that the movement feels a little janky, which a usual problem with isometric games, I guess.