twicoban by mgmarlow
A small block-pushing puzzle game. Navigate the player (and his clone) to the blue zones to beat the level.
Controls:
- Arrow keys: move
- Z: undo
- R: restart
| Link | https://gist.github.com/mgmarlow/b1064a9310cf2229c039f34558911165 |
| Link | https://mgmarlow.itch.io/twicoban |
| Original URL | https://ldjam.com/events/ludum-dare/50/twicoban |
Ratings
| Overall | 322th | 3.421⭐ | 21🧑⚖️ |
| Fun | 214th | 3.553⭐ | 21🧑⚖️ |
| Innovation | 485th | 2.868⭐ | 21🧑⚖️ |
| Given | 5🗳️ | 8🗨️ |
I played your game on stream.
See timecode 11:00
https://youtu.be/euv3GH5eSOo
Took me a while to wrap my mind around it,
and once the moveable objects were added complexity just seemed to go up :wink:
Peeked at the Source Code, Wow you made so many levels :grin:
Great Entry!
* The sand blocks (I mean the yellow ones) are a pretty good mechanic
* It is a bit weird that in these mid levels there is only one level one player has to reach, but they are still good levels
* The difficulty was for me pretty perfect. There were some challenging levels were I feared they would be to diffucult, but I could still solve them with some thinking without getting frustrated
* The game doesn't necessarily get harder with every level but sometimes also gets easier (like the last few levels were easier than the mid ones), which I find is actually pretty good because it gives the player time to breath. I might also should follow this pattern more in the future
* You managed to pull off a lot of levels!
Looking forward to checking out your game!
Missing some music in the background, but it's okey
Sand block (in state when it is unmovable and you can walk on top of it) seems really similar to solid (I mean in color pallet)
From puzzle side: Pretty much well done!
Looking forward to see what would you come up with, maybe for your game
That being said, I spent more time playing this game willingly than I think I did any other game I've rated, so you definitely made a compelling experience.
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