twicoban by mgmarlow

[raw]
made by mgmarlow for Ludum Dare 50 (COMPO)

Play the game

A small block-pushing puzzle game. Navigate the player (and his clone) to the blue zones to beat the level.

Controls:

  • Arrow keys: move
  • Z: undo
  • R: restart

Ratings

Overall 322th 3.421⭐ 21🧑‍⚖️
Fun 214th 3.553⭐ 21🧑‍⚖️
Innovation 485th 2.868⭐ 21🧑‍⚖️
Given 5🗳️ 8🗨️

Feedback

Taffaz
04. Apr 2022 · 09:08 UTC
Nice game, really good puzzles.
mrVentures
05. Apr 2022 · 02:53 UTC
Hey, thanks for sharing!
I played your game on stream.
See timecode 11:00
https://youtu.be/euv3GH5eSOo
mwillsey
05. Apr 2022 · 03:12 UTC
Great little puzzler. Nice twist on the classic sokoban. Great level design: you made some really tough ones!
Cary Stanley
05. Apr 2022 · 03:21 UTC
Wow! Cool Game! I like the Sokoban-like Puzzle.

Took me a while to wrap my mind around it,
and once the moveable objects were added complexity just seemed to go up :wink:

Peeked at the Source Code, Wow you made so many levels :grin:

Great Entry!
oxnh
05. Apr 2022 · 06:11 UTC
Nice puzzles. Sort of reminds me of baba is you.
LDJam user 280565
05. Apr 2022 · 15:11 UTC
Cool, very tough puzzles!
pdotjpg
05. Apr 2022 · 21:01 UTC
Always nice to see PuzzleScript games. This is a great one. I like that the clone feature so strongly takes focus away from block-pushing. It's Sokoban but it also feels fresh. Good mechanics and good level design.
LDJam user 184264
05. Apr 2022 · 21:57 UTC
Some of the puzzle are pretty tough, but all of the levels I've played feel good. I am definitely saving this to come back and play more later.
OadT
06. Apr 2022 · 13:47 UTC
Finally another puzzle game! :smile: Some random thoughts while playing:
* The sand blocks (I mean the yellow ones) are a pretty good mechanic
* It is a bit weird that in these mid levels there is only one level one player has to reach, but they are still good levels
* The difficulty was for me pretty perfect. There were some challenging levels were I feared they would be to diffucult, but I could still solve them with some thinking without getting frustrated
* The game doesn't necessarily get harder with every level but sometimes also gets easier (like the last few levels were easier than the mid ones), which I find is actually pretty good because it gives the player time to breath. I might also should follow this pattern more in the future
* You managed to pull off a lot of levels!
LDJam user 257810
06. Apr 2022 · 16:20 UTC
@oadt awesome feedback, thanks for the detailed response! I’m glad you caught the discontinuity of the middle levels, those were actually the first puzzles I created. I iterated on the idea a bit and enjoyed the two-goal levels more, but didn’t want to get rid of the original ones haha.

Looking forward to checking out your game!
CrishNate
07. Apr 2022 · 11:04 UTC
Very interasting puzzle!

Missing some music in the background, but it's okey

Sand block (in state when it is unmovable and you can walk on top of it) seems really similar to solid (I mean in color pallet)

From puzzle side: Pretty much well done!
Looking forward to see what would you come up with, maybe for your game
Turquoise Moon
11. Apr 2022 · 15:26 UTC
That’s pretty fun! It’s really cool that it works on mobile
Squerf
20. Apr 2022 · 13:43 UTC
Nice. I love these kinds of games :)
LDJam user 279546
20. Apr 2022 · 18:28 UTC
Really fun and tough game. Good job.
Quinn_Patrick
20. Apr 2022 · 20:42 UTC
I'm really impressed by how long this game is, and how challenging many of the puzzles are, while still being solvable. Great work there. There isn't a lot to complain about, in fact, except that block pushing puzzles are a concept that's been done. There's nothing wrong with using a played-out concept (I made a spaceship shooter, lol) but it would be nice to have something to show your unique vision, like good music, art, or likeable characters or story. The great level design goes part-way toward that, but I don't really see myself remembering this particular block pushing puzzle game.

That being said, I spent more time playing this game willingly than I think I did any other game I've rated, so you definitely made a compelling experience.
lovetocode999
20. Apr 2022 · 21:17 UTC
That was really cool! I liked the twist on a classic sokoban and the level design was excellently well done. You should totally expand this to a full game when all this is over!
luthwyhn
21. Apr 2022 · 01:29 UTC
Very fun!
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