Destination Station by JM-Janzen
Controls
- Left click to interact
- Scroll wheel to zoom in and out
- WASD to move camera about
- ESC to access in-game options menu

Welcome to the Stonehenge Galactic Transport Hub team!
None of your predecessors lasted more than a day, but we are sure you will do a great job!
Just keep the passengers happy by sending them on their way without delay.
It’s a pretty simple job really. We are sure you will do great.
| Link | https://github.com/myazuid/ludemdare2022 |
| Link | https://bezorp.itch.io/destination-station |
| Original URL | https://ldjam.com/events/ludum-dare/50/test-game-please-ignore-for-real |
Ratings
| Overall | 823th | 3.438⭐ | 50🧑⚖️ |
| Fun | 613th | 3.449⭐ | 51🧑⚖️ |
| Innovation | 736th | 3.265⭐ | 51🧑⚖️ |
| Theme | 1056th | 3.316⭐ | 51🧑⚖️ |
| Graphics | 1066th | 3.092⭐ | 51🧑⚖️ |
| Audio | 622th | 3.286⭐ | 51🧑⚖️ |
| Humor | 419th | 3.424⭐ | 48🧑⚖️ |
| Mood | 1089th | 3.085⭐ | 49🧑⚖️ |
| Given | 56🗳️ | 79🗨️ |
Great job overall!
My main critiques would be that the difficulty could be ramped up a bit, I was able to "win" on my first try.
I also upgraded things by mistake because it was a bit hard to make sure I was clicking the right thing all the time.
But great game, and it feels complete which is a great accomplishment for a game jam!
First off, the music scared the living heck out of me! It started so abruptly and so loud!
After the initial shock however, I found this game to be a nice managing sim. I really liked the reviews that pop at the right side of your screen, really nice touch.
Not bad!
Anyway, that was funny, I get this like a clicker where you can loose (and I like auto-clickers :D )
A nice hybrid between management sim and clicker! I enjoyed managing my portal network.
I discovered a bug, where teleporting some passangers after getting fired would un-pause the game again and everything got running smoothly. I could ignore the angry firing message and just keep playing - which enabled me to upgrade everything to the max!
At first the path "ghosts" did not appear for me, only after unzooming they started appearing. During my first playgrough, after I lost the 1st time, after restart the money would not generate properly. I refreshed the page (playing webgl/html) and everything started working properly.
Great introduction to the system at the beginning.
If I could suggest a few things that would improve my experience:
- it's quite tricky to see which item I'm hovering as they get transparent (so the active item is even harder to perceive - I would prefer to see more contrast, some bright color to easily tell what I'm influencing)
- the stonehege stations get stones added, but it's very hard to tell at a quick glance which level they are - I would like to be able to tell instantly their level between 1-6 and then decide which ones to upgrade. This could be solved in multiple ways - with sprites for station levels being more distinct or a label with level added somewhere for example
- some visual and audio positive feedback after upgrading elements of the network would be great
- as other suggested, scrolling/panning the map with mouse would be great as well
Solid entry, thank you for creating it! :v:
I would have preferred the text to be bigger, and maybe at the mouse when you hover an object, so I don't have to change where I am looking all the time.
On my second attempt I managed to get it all fully upgraded and then it was stable. It would be cool to either declare that as a "win" state or just keep ramping up the traveler numbers until it is impossible to keep up.
I did do one run where I didn't know what to do and died quickly, then started over with the cloning tank button, and that was when the money didn't work, if that helps.
Here's a few notes.
* There seems to be a difficulty spike in the mid game, if you get past that it's possible to achieve a stable state.
* If you tab out the spawn rate of the travellers decreases.
* It's hard to tell the upgrade stage of the circles from the image alone. More obvious variation would be useful.
* It would be nice to have a skip or ok button on the tutorial popups.
Really nice entry.
1/No money generation after the first game if you start again
2/Road are not visible imediatly
3/tutorial cannot be skipped (and that is only a real problem because you want to play it more than once)
4/kinda hard to see if you are winning or losing as the top bar just get dropped with the mid game rush
Are short roads as efficient as long?
felt, like not, but they cost the same