Youkai by Nibble Bits Studio
You are the killer. You are the monster. You are YOUKAI!
Youkai is a dash-attack game, made in Unity3D 5 by two brazilians students.
Find more about us in: https://www.facebook.com/nibblebits
Controls:
- Mouse Cursor: defines the direction to Youkai;
- Left Click Mouse: Attack;
- Esc: return or exit game (in menu).
Actions:
- Reaches a Combo 10X to star FURY mode;
- In FURY mode, you runs faster and kills your enemies just hitting;
- Keep attention, FURY mode lasts 10 seconds.
- FURY in screen start to blink before it's over;
- If the enemy hit you and you're not attacking, you die.
HUD:
- In top screen, number of kills;
- In down screen, number of combo.
Nibble Bits Game Studio:
Ben-Hur Villar - programmer
Victor Simoes - modelling & animation
-> AUDIO was downloaded from internet, free of rights.
Youkai is a dash-attack game, made in Unity3D 5 by two brazilians students.
Find more about us in: https://www.facebook.com/nibblebits
Controls:
- Mouse Cursor: defines the direction to Youkai;
- Left Click Mouse: Attack;
- Esc: return or exit game (in menu).
Actions:
- Reaches a Combo 10X to star FURY mode;
- In FURY mode, you runs faster and kills your enemies just hitting;
- Keep attention, FURY mode lasts 10 seconds.
- FURY in screen start to blink before it's over;
- If the enemy hit you and you're not attacking, you die.
HUD:
- In top screen, number of kills;
- In down screen, number of combo.
Nibble Bits Game Studio:
Ben-Hur Villar - programmer
Victor Simoes - modelling & animation
-> AUDIO was downloaded from internet, free of rights.
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.71 | 157 |
| Fun(Jam) | 4.21 | 9 |
| Graphics(Jam) | 3.64 | 401 |
| Humor(Jam) | 2.04 | 877 |
| Innovation(Jam) | 3.07 | 468 |
| Mood(Jam) | 3.32 | 381 |
| Theme(Jam) | 2.43 | 1024 |
It's really fun to play, unfortunately i can't find how it's fit with theme.
I hope you keep working on this, it could have some great potential.
Get FURY is very hard, but it is what makes it challenging!
Very fun game! Great job!
1) Enemies could have a more distinct color, a visual effect for spawning (almost any particle effects would do) and maybe even a spawn sound. That would make so the player instantly realises that a new enemy has spawned.
2) Enemies should not spawn to close to the player, to avoid "unfair" deaths.
3) The player combo could last 0.25 or even half a second more. Right now it's almost impossible to keep a combo unless you wait for a lot of enemies to spawn.
Those are just a few sugestions. And again, very cool game! I love dashing and slashing. Some of my favorite things to do in games, hehehe.
Phantom Assassin Simulator 2015 - 10/11 IGN
...I AM a monster...
should have had more visual feedback for fury mode
Good work.
Dynamic action, animation and music (good choice for this game) make this game fun
Thanks anyway for such a great feeling game.
I suggest making some of the the blood spray show on the ground after the particle effect in addition to the blood puddle. It'll make for much more satisfying picture!
ADDICTIVE. I've only got two gripes: one, I feel like enemy attacks should be telegraphed better, and two, I wish dying had a bit more flair than just falling over. XD
As said before, a little warning on attacking enemies would be nice, as well as a way to ensure there is almost always a reachable opponent so that the combo doesn't break without a chance to keep it. Otherwise it's neat :)
1) Foreshadow where an enemy is going to appear, or have the enemy appear only outside of the camera.
2) Have a line indicating the range of your attack.
3) Make it much more clear that an enemy is about to attack, via some sort of charge special effects.
Some new enemy types and obstacles would really change the mix, too! I also recommend looking into adding screen flashes, camera shakes and hit-pauses (time stopping very briefly when hitting an enemy).
The only thing that disappointed me is the end of game where we have no reward that will tell us "you can do better again !".
Of course, it's a small detail for a gamejam and everything else is nice.
finally have chance to play it today. Really wonderful game with awesome controll feeling~!