Extinguished by elimarable

[raw]
made by elimarable for Ludum Dare 50 (COMPO)

​Within procedurally-generated caves, collect gemstones and bring them to the portal before your light is extinguished by the creeping mold.

screenshot-tutorial.png

screenshot-collect.png

screenshot-explore.png

screenshot-hurt.png

Ratings

Overall 338th 3.381⭐ 23🧑‍⚖️
Fun 314th 3.341⭐ 24🧑‍⚖️
Innovation 248th 3.432⭐ 24🧑‍⚖️
Theme 393th 3.455⭐ 24🧑‍⚖️
Graphics 413th 3.182⭐ 24🧑‍⚖️
Audio 290th 3.227⭐ 24🧑‍⚖️
Mood 202th 3.477⭐ 24🧑‍⚖️
Given 21🗳️ 25🗨️

Feedback

cogcomp
04. Apr 2022 · 21:13 UTC
Nice mood to this game and the player character is really cute. I really loved the sound and effect that happens when you collect a gemstone too! On or two features extra and this would keep me entertained for ages. Well done!
LDJam user 279546
05. Apr 2022 · 12:28 UTC
The atmosphere and art were great. I really liked the mechanic of keeping your extra gemstones into the next level. Good going!
Heho
05. Apr 2022 · 12:55 UTC
its a nice little game with a cute little character that gets hard surprisingly quickly
Corporation
05. Apr 2022 · 20:25 UTC
Nice polished game) the idea is good, simple, but felt a bit repetitive in the end, introducing new interactions later in levels would be nice. Also character controller felt a bit uncomfortable, but maybe it suits the pupose of the game. Graphics and sounds are nice and helps overall feeling of the game)
LanaLux
06. Apr 2022 · 20:43 UTC
Nice take on the theme. Clear instructions, easy to get into and nice and polished! My only request would be to have the counter indicated how many gems are needed per level and/or show the portal opening and have a sound to let you know you've got them all. Great work!
pwnofprophecy
06. Apr 2022 · 20:45 UTC
Yo this game is adorable and pretty addicting! The movement feels great and the player character animations are wonderful. Really fun simple concept. I'd recommend making entering the portal feel a bit more obvious in terms of where to stand but other than that, great work!
Lako
06. Apr 2022 · 20:51 UTC
I liked the use of the theme. The gameplay worked fine, and was simple to understand. I liked the character design. The portal's hitbox is a bit confusing. It doesn't have much variety in it. Nice job.
p-r
07. Apr 2022 · 15:09 UTC
I like the mechanism of the mold, the game doesn't straight kill you upon collision, but progressively fogs your senses and lulls you to death, very clever and unexpected.
bar0net
07. Apr 2022 · 15:10 UTC
Creative take on the theme. Love how the music and this darker aesthetics set the mood. I think the way you use plain tiles of different tones to build the cave is really smart in how simple, yet effective it is. The game feels really polished.

To me, the controls feel a bit sluggish but maybe that is intentional.
Itskdog
10. Apr 2022 · 15:12 UTC
Nice job with your game. The art style was good. I think the movement could be improved a little bit. Overall pretty solid.
hmightypirate
10. Apr 2022 · 15:16 UTC
I liked the music and the movement of the character. The simplicity of the graphics is ok to me.
zlitch
10. Apr 2022 · 15:23 UTC
The character was really cool the way his eyes moved everything. The music created a nice mood and atmosphere. overall the game feels good. Great work!
eLeDe
10. Apr 2022 · 17:04 UTC
It felt hard to me the movement of the character at first. The music is great. Good job!
zimny11
11. Apr 2022 · 22:59 UTC
The music is super nice. I also really like the sound effect when the player steps into goo, and the art style is cute! The game becomes a bit too repetitive, then the player needs to collect 109 gems. So my suggestion would be: fewer gems required per level, fewer gems on the game, and goo expends quicker. That way, the game would have been more quick paced. Anyway, great job with the game!
awsumpwner27
12. Apr 2022 · 16:55 UTC
I dig the look of having all the graphics be procedural. Crisp lines, smooth animation. Very nice. Also get a kick out of the game's title screen also seeming to serve as the game over screen.
Geojax
12. Apr 2022 · 17:08 UTC
I agree with the comment above that a quicker pace would add a lot to this game. There is not much variation within a level, and levels generally require some backtracking across the map since you spawn pretty close to the portal. The problem is that if you go off to the left and collect all the gems, you still have to wander back to the portal along an empty path where all the gems are collected. If you spawned the player on one side of the map and the portal on the other you would fix that issue, I think. Also, since the ground is shades of gray, the walls should be red or something instead of black.

I love the animation of the character's eyes, it adds a LOT to the game. The solid color tiles do an alright job communicating but a few sprites would give a lot of character to the world: a spiral for the portal, some trees here and there, some dots in the moss -- these are all pretty small additions that would go a long way, I think.

I played this for a good while, until the tiles didn't spawn and I died by accidentally wandering onto some goo! It is really good, and just a few small changes would make it a lot better. This is a fun entry!
0x746564
14. Apr 2022 · 01:52 UTC
Graphics and audio were well done.

Felt a little hard to make precise movements with the character.

Animation of the characters eyes was a nice touch. I really enjoyed the "health" animation.
sinus
17. Apr 2022 · 07:49 UTC
Wow, thats actually a very intense game! I guess i did quite good, until i had to collect 68 gems and no tiles spawned. I fought the best i could. The music and the bluriness when you step into the mold makes it really intense.

I'm not sure if it is intententional that no tiles spawned at some point, but either way, definitly keep it. You could however add some lighting that is active from time to time (or light at some locations).
HolySparks
17. Apr 2022 · 14:53 UTC
Really good use of the theme, had fun with the game.
Somehow the dimming of the light slowsdown my computer, but otherwise it runs fine.
I was thinking of something to make it better to plan ahead, but a minimap feels like too much aid. Maybe having the camera follow the mouse (to a limit) to look ahead.