Deloop by Lecloow7
A very infuriating infinite game with a timer that obstructs the view and a life system. Play fast or slow depending on your level. # all made in pixel art by ourselves. Rpg game forming a loop with enemies with varied behavior.
Un jeu infini très rageant avec un timer qui obstrue la vue et un systeme de vie. Jeu a parti rapide ou lent en fonction de votre niveau. # tout fait en pixel art par nous même. Jeu rpg formant une boucle avec des ennemis au comportement varies.
Un juego infinito muy exasperante con un temporizador que obstruye la vista y un sistema de vida. Juega rápido o lento dependiendo de tu nivel. # todo hecho en pixel art por nosotros mismos. Juego de rol formando un bucle con enemigos de variado comportamiento.
Ein sehr ärgerliches Endlosspiel mit einem Timer, der die Sicht versperrt, und einem Lebenssystem. Spiele je nach Level schnell oder langsam. # alles von uns selbst in Pixelkunst gemacht. RPG-Spiel, das eine Schleife mit Feinden mit unterschiedlichem Verhalten bildet.
| Link | https://lecloow.itch.io/deloop |
| Original URL | https://ldjam.com/events/ludum-dare/50/deloop |
Ratings
| Overall | 1367th | 2.635⭐ | 39🧑⚖️ |
| Fun | 1325th | 2.528⭐ | 38🧑⚖️ |
| Innovation | 1245th | 2.608⭐ | 39🧑⚖️ |
| Theme | 1266th | 2.946⭐ | 39🧑⚖️ |
| Graphics | 1118th | 2.961⭐ | 40🧑⚖️ |
| Humor | 959th | 2.484⭐ | 34🧑⚖️ |
| Mood | 1223th | 2.843⭐ | 37🧑⚖️ |
| Given | 56🗳️ | 42🗨️ |
Just some collisions issues that make the game very complicated on the first 4/5 runs but after I manage to pass ~10 levels (I don't know how many, we don't have count of that) before I rage quit ! ^^
Also, it's a nice feature to have the sound button on the main menu ! It was sweet at first and I appreciate silence too. :)
- The player can't move diagonally
- The player constantly gets stuck on the box's colliders
- Some enemies will run inside the player and not be able to be killed.
- There is no way that I could find to kill the rocket launching enemies.
- I couldn't see my health bar when the screen covered it almost straight away
These issues are very small and didn't impact me too much however. I feel like this game has some potential and you should be very proud of what you accomplished in such a short time. Great job :smile:
Having a room full of enemies seems unfair but i made it through, a pretty solid game.

* i like the idea of slowly losing your vision, creates a good mood
* please list the controls, i had to press a lot of random buttons to figure out attacking and movement
* the movement dynamics could use some work, there's too much acceleration and deceleration, makes everything feel floaty and imprecise.
* enemies walked inside/on top of me, and i move too slowly to get them out, so that was a really frustrating way to die.
* could use some kind of visual / audio confirmation when i actually land a hit on the enemies