Last Life by Bloodbane
You will die soon, nothing can change that. However, you can delay your death by doing some deeds. Heal civilians and protect them from demons while killing demons yourself.
Control scheme: - Numpad keys = walk around. - X = shoots hurting shot; Can hit demons and civilians. - Z = shoots healing shot; Can heal demons and civilians. - C = heals self. - Enter = Confirm/Pause the game. - F8 = Take screenshot.
Features: - Can shoot either hurting shot or healing shot. - Can heal self. - Multiple levels.

| Link | https://darkbloodbane.itch.io/last-life |
| Original URL | https://ldjam.com/events/ludum-dare/50/last-life |
Ratings
| Overall | 1276th | 2.922⭐ | 34🧑⚖️ |
| Fun | 1176th | 2.871⭐ | 33🧑⚖️ |
| Innovation | 1135th | 2.774⭐ | 33🧑⚖️ |
| Theme | 1214th | 3.048⭐ | 33🧑⚖️ |
| Graphics | 1178th | 2.79⭐ | 33🧑⚖️ |
| Humor | 854th | 2.667⭐ | 32🧑⚖️ |
| Mood | 1271th | 2.694⭐ | 33🧑⚖️ |
| Given | 32🗳️ | 40🗨️ |
Thanks for playing :)
Also I think the y movespeed is a bit too slow and sometime frustrating especially when you try to be on the same line of the monster you want to heal
@benjamin : number above demons and civilians are their level. The higher their level, the bigger deed you'd get from them and also the bigger deed you lose if civilian dies.
Also demons with high level deals more damage.
Apart from the waiting thing though (Which I know realize took up a huge chunk of this comment), I liked the graphics. Reminded me a bit of a 90s game called Fury of the Furries.
I liked the idea of killing baddies, and healing goodies, and the fact you could do both, to both.
Overall a nice concept.
Thanks for sharing your game :-)
There is a lot of effort put into the menu system, I can see that there is a lot of work put in there. Is that from the engine? Or your own creation? If the latter, I would advise to polish gameplay first ;-) A thing I found a bit frutstrating is that I had to wait until the timer was over before proceeding to the next level
I was really impressed by the ability to map controls, how well put-together the menu was, and the readme (though you may want to double check the formatting of the readme -- it ended up being distorted a bit in sublime text).
Had a few suggestions on small things that might improve the experience quite a bit if you choose to keep working on this:
**1.) Complete a level immediately when you have enough Deed Score.** This is my single biggest gripe with the game. In most levels, the scoring is generous enough for the player to complete the objective within 5-10 seconds, and the rest of the time is spent aimlessly.
**2.) In general speed everything up.** Everything is so slow! The end of level card ("you have delayed your death!") takes *so* long, and movement is *so* slow. Even the last second seems to linger forever before the level actually ends.
**3.) Give some degree of a "tell" on which direction the NPCs are about to move.** The one frustrating bit about gameplay is that the good NPCs frequently dodge your healing. This is totally fine, but I found that pausing and waiting for the NPC to move wasn't *quite* useful enough (for my taste, anyway), since the player moves pretty slowly. It would be nice to add some kind of hint, such as the NPC looking in the direction he's about to move, so that an observant player can anticipate their movement.
**4.) Penalize the player for hurting the nice NPCs.** Okay, so I'll admit, it was really funny that cornering an NPC, damaging him, and then healing him back up repeatedly is a thing you can do. It even fits nicely with the music and the sinister look of the main character. But it's way too strong. Playing this way, you can earn hundreds of points very easily, and it unfortunately kills the challenge of some otherwise challenging levels.