Task Manager by ThePockle

[raw]
made by ThePockle for Ludum Dare 50 (JAM)

A game about completing tasks on an ever draining battery life, complete tasks, get charge!

Ratings

Overall 1400th 2.263⭐ 21🧑‍⚖️
Fun 1407th 1.842⭐ 21🧑‍⚖️
Innovation 963th 3⭐ 21🧑‍⚖️
Theme 750th 3.605⭐ 21🧑‍⚖️
Graphics 951th 3.316⭐ 21🧑‍⚖️
Humor 1026th 2.316⭐ 21🧑‍⚖️
Mood 1316th 2.474⭐ 21🧑‍⚖️
Given 9🗳️ 9🗨️

Feedback

SpaceyLake
04. Apr 2022 · 23:10 UTC
Cool art, cool that the game is designed to not need animations but would have been cool with animations. Maybe hard to make animations with the timespan of a jam. I understod the concept of the game that was kind of fun but had a hard time figuring out how to make the tasks.
Lenan
04. Apr 2022 · 23:22 UTC
Nice game, has cool art, but i feel like it's brought down due to fact that it has no animations nor sound and for some reason i kept dying with the battery on the green after 5 seconds in the game, then after a few times it worked.
Eolin
05. Apr 2022 · 12:14 UTC
The art is really nice but it was really hard to understand how to complete the task, but the concept is great. Also some music could have been a plus.
MinThaMie
05. Apr 2022 · 12:16 UTC
I could not manage to stay alive for long enough and I kinda struggled with the game play, but the art style is great and so is the theme implementation :)
ReeceyBoi
06. Apr 2022 · 11:25 UTC
It feels like there's something cool here that I'm interested by, but it's hidden behind how hard the game is to understand. I managed to get through the first three tasks, but can't figure out any others.

I took my a while to understand how to play, I thought the list might have been the game and I had to click on it, then I thought it was just always on top of the screen and I had to play the game behind it, and then I actually read the description on the itch page and understood to press tab.

The art here is really cool though, I think with an iteration or two this could be an interesting piece! Just need to work on getting people to understand the game without telling them directly, something I'm not good at either tbh. Hopefully this description of how I understood it helps!
Suchista
07. Apr 2022 · 09:05 UTC
Ok, so first of all, the battery shouldn't run out when you're reading the task list at the very beginning. Secondly, it should be possible to operate throught the menu/restart buttons with keyboard, it's a bit annoying when you have to switch between keyboard and mouse. Thirdly, there should be a physical wall at the boundaries of the arena. And the timer seems harsh, I didn't really have time to think everything through (and didn't manage to win). Now for the good things: The art looks great, the puzzles are creative, I like the whole environment. With some sounds and polish it could be a very fun game!
Flying Dog Fish
08. Apr 2022 · 22:39 UTC
The art looks good but is hidden behind the list. A smaller list, possibly on the side of the screen would show your art much better. If you can hide it, even better.

The timer runs too fast for comfort. I managed to get the first task done but no more. The timer does make the game adhere to the theme, but IMHO it also makes it less fun to play, especially at this speed. This could be a nice relaxing game of discovery.
lpettler
13. Apr 2022 · 19:48 UTC
Playing on Opera without a VPN:

I couldn't get more than one task done before getting a "dead battery" notice even though my battery still showed a full charge. Not sure if these are bugs or are part of the design.
Overall, the graphics are charming and the basic gameplay (what I could get to play) was neat.
alpharock6
21. Apr 2022 · 15:19 UTC
I didn't realize at first that completing tasks recharged the battery, I was worried it would always die in 5 seconds! Beyond that though it's a very cute world and neat little puzzles to figure out how to assemble. It may have been nice to hide the list a bit so that it wasn't covering so much of the screen while trying to figure out how to solve tasks :) Nice job!