MEnotaur by Luthwyhn
Unfortunately I was unable to get a key aspect of the game - sprite rendering - working in time, so I cannot consider this to be a completed game. Nonetheless, I consider it a "successful failure" and still want to let the community see it.
The idea behind the game is that you are The Minotaur, lurking around the halls of your labyrinth. Sacrifices would randomly be thrown in and you have to hunt them down and also occasionally fight off heroes.
I've implemented the map aspects of a Wolfenstein-esque raycasting engine - with a single twist: You're the Minotaur, right? Head of a cow? So your eyes are on the sides of your head, not the front! This totally changes what you can see!
(see http://hsc.csu.edu.au/agriculture/production/4084/vision.png)
At first glance it might just appear as though I've upped the Field of View, but it's a bit more subtle than that - effectively there are now two cameras pointing in different directions, with the resulting vision being blended together. This allows for nearly 360 degree vision, being able to see down multiple directions of an intersection at the same time. Very useful for hunting prey in a maze, huh?
Anyway... there's nothing to hunt, unfortunately, but I hope a few of you can appreciate what I was able to complete.
Controls:
Up/W - Forward
Down/S - Backward
Left/Q - Turn Left
Right/E - Turn Right
A - Strafe Left
D - Strafe Right
The idea behind the game is that you are The Minotaur, lurking around the halls of your labyrinth. Sacrifices would randomly be thrown in and you have to hunt them down and also occasionally fight off heroes.
I've implemented the map aspects of a Wolfenstein-esque raycasting engine - with a single twist: You're the Minotaur, right? Head of a cow? So your eyes are on the sides of your head, not the front! This totally changes what you can see!
(see http://hsc.csu.edu.au/agriculture/production/4084/vision.png)
At first glance it might just appear as though I've upped the Field of View, but it's a bit more subtle than that - effectively there are now two cameras pointing in different directions, with the resulting vision being blended together. This allows for nearly 360 degree vision, being able to see down multiple directions of an intersection at the same time. Very useful for hunting prey in a maze, huh?
Anyway... there's nothing to hunt, unfortunately, but I hope a few of you can appreciate what I was able to complete.
Controls:
Up/W - Forward
Down/S - Backward
Left/Q - Turn Left
Right/E - Turn Right
A - Strafe Left
D - Strafe Right
It would be neat to see a full, playable game that uses this kind of thing, but I applaud what you've done.