Penguin Snoir by Sarah Alexa

[raw]
made by Sarah Alexa for Ludum Dare 50 (JAM)

penguinsnoire screenshot 1.png

Agent... We have chilling news! Dr DoonWaffle has created an ingenious new cooling solution for his robots... so effective in fact that they've become Snowbots! They're out of control and now seek to chill with the city folk!

Your mission should you accept it:

Take down Dr. Dunewaffle's rampaging creations and save Glasnow from Snowmaggedon! Their chill-dren are great in number, too many for a single Penguin to take down but... you're our only agent in the vicinity. We need you to put your life on the line and defend the city long enough for everyone in the town to put their heating on and give the Snow Patrol time to arrive.

Controls:

Keyboard: WASD / ARROWS Mouse: Click and hold Touch: Touch, hold and move

The only control is movement, all the attacks are done by Jibbles!

Gameplay:

Snowbots will endlessly spawn around you and get stronger, faster and sturdier the longer you survive at set intervals. Upon death, enemies drop XP orbs and also have a chance to drop health or extra time. Drops will be attracted towards the player once you are within range.

penguinsnoire screenshot 2.png

Goal:

Your goal is to prevent both the timer and your health from reaching 0 for as long as you can. Death is inevitable, you can only delay it.

penguinsnoire screenshot 3.png

Entry Info:

This game was made for the Ludem Dare 50 Jam. This is the first game jam I've entered in about 10 years and due to issues with being able to focus and concentrate, the first time I've worked on a game in quite a while! I stumbled on Ludem Dare 50 around 12-14 hours after it started and it just got my creativity and motivation going.

For this jam, I used Construct 3 for the first time and managed to tape together this game in around 2 days between life stuff. For art, I used Aseprite and Construct 3. For Audio, I used 1BitDragon.

All assets were created by hand and somehow, I've managed to finish this! This has been a lot of fun and the most fulfilling thing I've done in a long time. I think I can fairly say I have the game dev itch back! The game might be basic but I feel it fits the them of "Delay the Inevitable" well and I hope it's enjoyable enough for a few minutes of your time.

-Sarah Stewart

Ratings

Overall 1240th 3.024⭐ 23🧑‍⚖️
Fun 1108th 2.952⭐ 23🧑‍⚖️
Innovation 1342th 2.381⭐ 23🧑‍⚖️
Theme 1039th 3.333⭐ 23🧑‍⚖️
Humor 578th 3.105⭐ 21🧑‍⚖️
Mood 995th 3.19⭐ 23🧑‍⚖️
Given 13🗳️ 15🗨️

Feedback

Minusc
05. Apr 2022 · 15:57 UTC
Simple and nice game. Looks quite good, works very fine. After a point enemies are too hard to kill, it becomes quite impossible to go further. But it fits better in theme i guess ? Great work anyway !
kristinamay
05. Apr 2022 · 16:10 UTC
Hey, great work! I'm proud of you, internet stranger, for getting back into it and completing a game like this. At first I thought the clocks and little green things might be bad so I was trying to stay away from them... hah! I think with some polish this could be a really fun little shooter. Congrats on finishing!
🎤 Sarah Alexa
12. Apr 2022 · 14:20 UTC
@minusc That is by design as with how simple it is, I wanted to let people play for a few mins to experience the full thing. It gets unfair and the enemy spawns are too much so but Ill definitely fix if I work on this after the jam and make it much more fair! Thank you for playing! <3

@krstinamay Thank you so much! I might work on this more and make everything better. Glad you realised the clocks ans xp gems are good haha. I'll have to make that clearer! <3
doomshmuck
12. Apr 2022 · 16:18 UTC
Nice game overall. The controls felt really strange to me, as I thought I had to click to fire (I don't know why...) but I realized that if I tried to use WASD to move, but also held the click down, it preferred the click movement. The click movement felt really... floaty I guess would be the word I would use? It definitely didn't feel precise. Gameplay wise, I think maybe adding a health bar on the enemies might be a good addition, or some form of feedback there, since I couldn't really tell how many hits an enemy had remaining.
godsboss
12. Apr 2022 · 16:50 UTC
Sometimes the enemies spawned inside me or nearly inside me which means they were impossible to evade. Otherwise it is a nice little game.
Geojax
12. Apr 2022 · 16:53 UTC
I don't quite understand the controls. I like the look of the game, especially the snow is a nice touch. This would be very playable if it were just WASD move, click to shoot in the direction of the cursor, but the character seems to just fire at regular intervals. At one point I just stopped even touching the game and the player just kept gaining XP and HP from enemies that were piling up near it. That got me to Level 11 in 148 seconds, and then I died pretty soon after I started moving again. If you fix the input and shooting, you will have a really fun and addicting how-long-can-you-last game. This is a very nice entry, congrats on completing it! Haven't seen much in Construct 3 yet.
oc1d
13. Apr 2022 · 04:57 UTC
![Unbenannt.JPG](///raw/e3a/b3/z/4df47.jpg)

Sweet, nice, simple and short experience. Good to have sound effects, music and all items / objects with their own unique art!

Also congrats on managing to finish the Jam while you started so late!

Thank you for your entry :)
🎤 Sarah Alexa
13. Apr 2022 · 16:58 UTC
@doomshmuck Honestly the click controls are there only as they mimic touch controls which I added so I could work on the game on my phone. I feel they're about serviceable enough but they're a quick and really not great implementation tbh. It's something I want to get a bit more practice with to get the implementation down. The health bar on enemies I flip flopped on. Thank you for playing and for the feedback!!

@godsboss That's one thing I really wish I'd had more time to fix. It's not fair at all as I sadly didn't get the time to prevent it. Thank you for playing though!!

@geojax Thank you! Also thank you for the great feedback! I agree with all of that and wondered how long until someone found the don't move method haha. The way the controls work is you move about and the character targets and shoots at enemies automatically at set intervals so all you have to work on is positioning yourself. It is hindered a bit by the enemies just spawning on the player or in your face however. I'll have to try working on it more outside of the jam soon! Looking forward to at the very least seeing how it is when polished.

@oc1d Thank you so much!! It looks like you managed to last a good while too! I'm just glad I was very conscious not to allow scope creep!
LDJam user 251170
15. Apr 2022 · 18:08 UTC
Hiii!

Interesting little game, I've slowly been starting to appreciate these kinds of games more and more (maybe I should finally give in and get vampire survivor?)

The theme is definitely in there, gathering clocks to delay the inevitable: your defeat (I suppose?)
With the art and audio you've combined, together with the gameplay, I feel like you've set up quite an interesting mood. Definitely way different than all the death and "apocalypse" trends I've been seeing a lot this LD.

The gameplay itself was very simple and there's not much else to be said; makes me wonder what kind of additional options you would've come up with to make the game more unique, had you had more time!

I really liked the white border around the penguin by the way!

Oh, when you have a repeating sound effect such as the snowballs being thrown, it's always nice to vary the sound effect a little bit. I'm not sure how it works in construct but in many engines you're able to play a sound and define its pitch; in those engines you could play the sound effect with a random pitch change of 5% of the original pitch every time and it'll quickly stop it from sounding too repetitive. Might be worth looking into for Construct as well if that's something you care for!

Thank you for your submission!
🎤 Sarah Alexa
15. Apr 2022 · 18:32 UTC
@kepsert Thank you so much! I'm glad it gave off the right vibes! I definitely would have added some unlockable attacks and mechanics had I the time to do so! If I had time, I was going to have level ups provide either options for an unlockable auto attack or add something to the player. Also I'm glad I spent the extra time on the white border now thank you!

I definitely like your suggestion on the varying pitch. It's something I could have done and I think it would take only a minute to implement. I had to quieten it a fair bit but I didn't even think of varying it a little. Thank you! Here's hoping I can get to 20 ratings haha.
Arthurds
15. Apr 2022 · 18:39 UTC
The starting screen animation is very cute! I had come problems with enemies spawning on top of me. I also wanted some clearer and cooler upgrades like moviment speed and faster and better attacks, maybe I missed it but hopefully not. The hold mouse to move as well is very nice! Great addition to this style where the attack is automatic.
LDJam user 251170
15. Apr 2022 · 18:41 UTC
@sarah-alexa No problem! I'm sure you'll figure the pitching out :D On Unity it indeed takes a single line of code, I can't imagine it's much harder on construct, but then again, I know nothing about it haha.

I read somewhere that this is your first jam in a long time, shared the game with some of my LD friends, hopefully you make it to 20 ratings!!
🎤 Sarah Alexa
15. Apr 2022 · 19:09 UTC
@arthurds Thank you! If I work on it more post jam, those are all things I'm considering. Currently your attacks and health increase with leveling up but not a whole lot else since I had to wrap things up really fast. The enemy spawn system is what I'm least happy with I would say, I didn't get a chance to them spawning on the player so it's a bit unfair.

Thank you for your feedback! Lots of very useful and constructive things in there!

@kepsert Thank you very much! Here's hoping! The last time I entered a jam was like 10-ish years ago which feels crazy. So old that updating the Unity project breaks it and the WebGl player is too old to run in a browser these days! I'll have to try and do more game jams as it really sparks off making learning fun!
knexator
15. Apr 2022 · 20:58 UTC
Cool game! It starts a bit unbalanced - even when staying still without any input, the player wont die since the life they lose is more or less regained by the enemy drops. Congrats on finishing it!
dob
15. Apr 2022 · 21:16 UTC
Fun game, with nice graphics touches. I found it a little swishy on the controls, but I could figure it out eventually. It seemed hard to die - one time I just sat still not firing, and I lived for over a minute. Well done for such a short time.
Steve7411
15. Apr 2022 · 21:32 UTC
This was a short, enjoyable experience. I do wish that the enemies couldn't spawn inside you or directly in front of you as to be unavoidable, but still fun overall.
Lachlan James
16. Apr 2022 · 03:56 UTC
Fun little game! Can see the Vampire Survivors influence :)
Controls and plays well. Enemies spawning on top of me was a bit of a buzz kill, but generally a tidy gameplay loop that's very complete for something done over a game jam. Good stuff.
Aarimous
16. Apr 2022 · 16:33 UTC
Great work! This a really good base for a game. I think what I was missing here is the ability to collect more upgrades to make me more powerful. Looking at games like Vampire Survivors that is were the fun really comes in. But, it's really cool to see how much you were able to add in a weekend. I really liked the snow effect.
BinaryPrinciple
19. Apr 2022 · 03:17 UTC
Congrats on participating in LD! These are great oportunities to try new things and share the love for creation.

I like the artstyle, I enjoyed the fancy noir duck like Humphrey Bogart. Also good idea on setting up a minions mechanic, leaving you room to focus on movement and collecting items. I enjoyed it and I would recommend adding feedback when you get hit. You can use the game: Vampire Survivors as inspiration.

Thanks for your feedback and see you in the next LD.
bodCodes
21. Apr 2022 · 07:17 UTC
I had fun with this. Lots of charm in the artwork and snow and definitely on theme. Some enemies were very hard to avoid! Homing XP and auto firing make for pretty chilled gameplay (sorry for pun) but I seem to be overwhelmed about the 140sec mark. Too soon, apparently, for the Glasnow "Snow Patrol" to arrive :wink:
Well done.

![ss12.png](///raw/e52/54/z/4e46b.png)