Estrella by Xiris
Train your typing, learn a little bit about astronomy, saving at the same time the Plannet.
First video about the creation of Estrella: https://www.youtube.com/watch?v=LOeW5PtS8r0 (more coming :))
All assets and code created by me, Sound effects using: https://sfxr.me/ Music generated using: https://soundraw.io/
| Code and all the assets | https://github.com/x1r15/LudumDare50 |
| Link | https://pitiit.itch.io/estrella |
| Link | https://pitiit.itch.io/estrella |
| Original URL | https://ldjam.com/events/ludum-dare/50/estrella |
Ratings
| Overall | 128th | 3.762⭐ | 107🧑⚖️ |
| Fun | 175th | 3.632⭐ | 108🧑⚖️ |
| Innovation | 453th | 2.976⭐ | 108🧑⚖️ |
| Theme | 197th | 3.835⭐ | 108🧑⚖️ |
| Graphics | 84th | 4.09⭐ | 107🧑⚖️ |
| Audio | 282th | 3.257⭐ | 105🧑⚖️ |
| Humor | 322th | 2.716⭐ | 90🧑⚖️ |
| Mood | 207th | 3.46⭐ | 101🧑⚖️ |
| Given | 19🗳️ | 39🗨️ |
I really enjoyed this one, well done!
Also:
Why not learn more about
"Sky"
:rofl:
(Btw I get an error when landing on the webpage "TypeError: Cannot set properties of null (setting 'onclick')", the game still played though. :shrug:)
I think the game could benefit from a little more feedback when you make a mistake - I would get into a weird cycle where i'd make a mistake, not realize for a couple characters, and then struggle to get re-started on the word.
really fun and polished though!
I think maybe you could still have a sound cue when you make a mistake in the middle of a word? a screen shake might be distracting for a game where you have to read words. Maybe it could flash the word red or something briefly?
Echo @badcop that it could do with a bit more feedback when you mess up a letter, visual and/or audio.
Nice one!
Graphics and music fit really well together. It feels like a coherent game.
The only thing that stands out a bit is the generated audio effects, because they clash a bit with the clean graphics, but other than using soundgens the only option would be to create the sounds yourself, which might have sounded a bit weird as well.
I really loved the UFO idea, it's a very easy word to type and saves you from a tight spot so you anticipate the next UFO's arrival. If only the rockets fired immediately... :D
A few technical thoughts:
* I think it would have been nice to have blanks and dashes optional which is pretty standard in typing games
* Continuing the game after a loss does not seem to reset the word difficulty. My first playthrough had short words in the beginning, my second one started right with two-word concepts. After reloading the page, the first playthrough was easier again.
* The rockets do not always hit, likely because one rocket can hit an asteroid that is in the way of its intended target and then the other rocket has no target anymore and shoots off. A solution would be to assign each asteroid its own "private" rocket and don't measure collision with any asteroid but only with the one the rocket was intended for. Or, maybe this was a design choice and the rockets are not meant to guarantee hitting their marks.
Overall very nice entry, I had a lot of fun and encountered words I never heard before.

@cerno-b , thank you so much for detailed feedback - on the first point, I realized that late in the evening that it would be much nicer experience to have the whitespaces and - optional but unfortunately I already was running out of time :(
When it comes to the difficulty level, you may be right, probably I have missed it when setting up reseting! Thanks for spotting it, I will fix it!
Regarding third point, the rockets are instant but are fired from wrong locations (any random point located 'on earth' which is not optimal), also their react only to the 'target meteor' - so they do not affect other ones even if they collide with them buuuuuut, I probably have done a sily mistake somewhere in code - I noticed it during play testing but as as with the spaces & dashes - the time wasn't too kind to me haha.
Regarding the sounds - I wanted to make everything myself for the jam, but this will definitely be first thing I will replace after the rating period ends :).

This was a super fun game! Man, the music, the art style, the gameplay, all connected to each other very well.
I really don't have much critique to give you. I liked almost all of it.
The one thing I will say that bugged me is that, when you finish one word, if the last letter is the same as the first letter of another word, it will count that letter already typed on new words. This is counterproductive imo and distracting because normally, you see a word (lets say Exoplanetary) and you type the whole thing, then you are looking at another word as you finish (lets say, Yellow) and so you immediately go to type "Y" to begin Yellow. But since "Y" has already counted, you type "Y" and it gives you the error and makes you restart the word.
I like to think I type fairly fast, so I type the whole word really fast, and it totally messed me up a few times because I knew i typed "Yellow" (example) correctly, but the word didn't go away because it started with the "Y" filled out from a totally different word.
Anyways. Overall this is a really great game. Fantastic work!
@william-corrin, thank you so much for your detailed feedback - I added the issue you mention to the list of items to be fixed after the rating period is over :). Thank you so much! I knew something was 'off' but couldn't really grasp the idea of what it was! :)
Cool entry!


Pros:
- Good take on the theme
- Clean graphics, I like the miniworld designed Earth and lighly purpleish space. The background reminds me the same colors I put in my space game on my first LD Jam :)
- Simple, yet effective gameplay
- Music is a plus
- Demanding difficulty
- Trivia about space is also a plus ( I love r/space )
Cons:
- No possibility to lower volume in music / effects, which makes my ears go kaboom with every hit on asteroid
- WebGL indeed has a problem with multiwords (Lost a damn century to it!)
- Not quite sure whether you're able to target asteroids in any shape or form, but it looks like that's not the case. I think I understand the mechanic behind finding an object that fits the name. I just can't pinpoint this small issue I have with loosing the context of the asteroid I want to shot down. Or you can Ignore me on that one
Overall, a very well scoped and polished entry with just small caveats. But we all know, that COMPO is inevitably brutal (haha, I'll see myself off..)
@mikoziq, thanks for detailed feedback.
When it comes to the cons:
- Regarding volume, switch on/off sound/music - it has been planned but it turned out to be literally the first thing to be descoped. I just didn't manage to add those features, even though their implementation would be pretty simple.
- I have no bloody idea what is happening there regarding the multiword phrazes, it's one of the first things I am going to fix after the rating period is over.
- You are not able to target specific meteors, I screwed a little bit design and basically double typing an initial letter is treated as an error. This makes it confusing from time to time - also one of the first things to fix :)
Now i'm off to find typing exercises because i feel inadequate :P
Explosion sound was a bit too loud, to be sure, but still... very nice and elegant overall.
Gameplay is thight and everything flows together.
But to be frank, the result doesn't feels original and the connection to the theme is "meh" at best ...
Anyway, congratz on the submission !
I enjoyed your game a lot! The graphics and audio was great.
Some small suggestions to make it even better would be having different sound effects for when asteroids are hitting the planet and when you manage to blow them up, maybe a different font (hyphens were sometimes hard to see and D/R looked quite similar when it was going quick, e.g. DAY/RAY) and it would be nice if starting a new word didn't erase the first letter if you pressed the same letter again - specially if the last word ended in the same letter the next word begins with.
But that's really only nitpicky things, overall it was a great game and I played it for way longer than I thought I would. Perfect mix of stress and fun and it didn't feel like losing was the games fault, it was your fault for typing wrong/too slow. I also enjoyed how the asteroids had different speeds which made some strategy from the players side, aside from only typing the words as quickly as possible!
@korfi , wow! That is amazing result! Congratulations! I am very happy you enjoyed the game.
Thank you for mentioning the font - this is very good feedback that nobody yet provided! I will definitely adjust it once the rating period is over :)
The difficulty seems to ramp quite fast, though. Couldn't quite keep up. Not seeing the spaces you had to type visually threw me off and escalated my doom.
Good job!