Sacrificium (Sacrifice) by Xeke-Death

They say the key to eternal life is bathing in the blood of virgins. If that is true or not remains to be seen, they only just started saying it. But you don't want to find out. You're the virgin.
Explore the lair of the Cult of the Snake God to finds your means of escape. Over 250 possible paths to salvation and not quite eternal, but longer than if you stay here, life! Use WASD to move, and E to interact with the environment to find the tools to help you get the other tools to help you not be the sacrifice.
SERPENS EST DEUS. MAGNUS ANGUIS DEUS.
Credits: - Programming: Xeke - Art: Blurde - Audio: KyleSevenoaks
Fonts: - Press Start 2P - Google Fonts - Fondamento - Google Fonts - OpenDyslexia 2 - https://opendyslexic.org/
Cult Chanting Twitch Community Members: - XekeDeath - KyleSevenoaks - Mandelbrot - WintericeUK - CafeNoar - Shieldmaiden_Sanctuary - BlueMegaBanana - SilentTremor

If you're a little lost on where to go and what to do, pressing P will give you the sequence of interactions you need to follow to escape.
| Unity (WebGL) | https://xekedeath.itch.io/ld50 |
| Original URL | https://ldjam.com/events/ludum-dare/50/sacrificium-sacrifice |
Ratings
| Overall | 1092th | 3.192⭐ | 54🧑⚖️ |
| Fun | 1227th | 2.802⭐ | 55🧑⚖️ |
| Innovation | 1021th | 2.943⭐ | 55🧑⚖️ |
| Theme | 1333th | 2.702⭐ | 54🧑⚖️ |
| Graphics | 371th | 4.028⭐ | 55🧑⚖️ |
| Audio | 317th | 3.721⭐ | 54🧑⚖️ |
| Humor | 784th | 2.787⭐ | 49🧑⚖️ |
| Mood | 427th | 3.726⭐ | 55🧑⚖️ |
| Given | 58🗳️ | 88🗨️ |
The art is really impressive. The investigation is pretty fun. It's nice that the generation is random (small but on the fact that i'm not sure that lots of people will play the game multiple time). I wasnt sure of the usefulness of the font swap button but after reading comments on my game, it would have been nice to have that fonctionnality, so it's nice that it's here.
For the less attractive part of the game, the pace is reeaaally sloooooow .... Givent that pace i'm not sure that heavy metal goes particularly well with the game. isometric perspective is nice but tilt a bit more the game on one direction to differentiate the up-down-left-right directions.
Does the hooded guy have a fear of doors ?
Great entry overall. Good job :)
However it looks like the idea may have been too ambitious for the tight timeframe.
There were a bunch of glitches when I played that didn't influence gameplay, but still felt a bit weird to encounter. (placed items not appearing until you re-enter the room, cultist AI moving into the wrong direction, Text not showing up properly for interactions that aren't part of the chain, but were generated anyways)
Once I failed a couple of times I got used to the puzzles and somewhen realised that it's one big chain which I only need to find the start of to finish it. Finishing after that realisation was fairly easy and fun.
With all the different mechanics it's impressive how you still got the game to be playable in the end.
Good job!
One thing I would like is if it could be a bit faster, as gameplay is mainly about finding your way and finding interactables, and the slow pace makes this a bit too slow. But otherwise, a solid entry and great work for such a short time!
Good job!
I feel that the new LD format ("extra", if I remember well) could have been perfect for your project, because it seems that you had a lot of ambitions for your game but not enough time to polish it!
Still, you made an excellent work on the graphic arts and the random puzzle generation seems to be working very well. Thanks for sharing your game!
I see some other people mention the fact that when you enter somewhere you dont exit in the same direction, i also found that a bit disorienting. Also the speed could have been increased.
Other than that it was a nice little experience! Good job!
Overall I think you created something quite impressive with a strong sense of atmosphere and lots of individually well crafted elements but more thought could have gone into ensuring the game was fun to play.
good entry
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/1450167991?t=04h39m41s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
Você ta la fugindo do cara e ele desiste e a musica tensa para do nada xD
Por algum motivo eu peguei a estante de livros e não consigo colocar ela no botão no chão deve ter bugado :(
I think the audio also adds greatly to the mood, those step soudns are surprisingly creepy and then the music changes too.
One thing I'd change is the controls, I think it would be more intuitive if WASD was from the view point of the character - at least I moved wrongly a couple of times and I think it's because of that.
Very cool game!
The sparkles on the coal bucket were barely there. I had to use the help to find out it was even a thing.
The rooms were a bit disorientating when they suddenly switch direction.
The cultist was not a threat. I did avoid him at first since the atmosphere and the music makes him appear threatening, but turns out he is rather blind.
That said, the randomness was really well done, and the graphics were great.