Atlantis by lisyarus
A potentially endless card-based strategy game. A procedurally-generated island is about to sink, and your prayers are the only way to delay this unfortunate event! Manage a tiny world's economy and prevent the disaster.


| Link | https://bitbucket.org/lisyarus/ldjam50/src/master/ |
| Link | https://lisyarus.itch.io/atlantis |
| Link | https://lisyarus.itch.io/atlantis |
| Original URL | https://ldjam.com/events/ludum-dare/50/atlantis |
Ratings
| Overall | 50th | 3.979⭐ | 75🧑⚖️ |
| Fun | 88th | 3.856⭐ | 75🧑⚖️ |
| Innovation | 92th | 3.842⭐ | 75🧑⚖️ |
| Theme | 36th | 4.212⭐ | 75🧑⚖️ |
| Graphics | 110th | 4⭐ | 76🧑⚖️ |
| Audio | 357th | 3.014⭐ | 71🧑⚖️ |
| Humor | 404th | 2.383⭐ | 62🧑⚖️ |
| Mood | 273th | 3.319⭐ | 71🧑⚖️ |
| Given | 96🗳️ | 116🗨️ |
It reminds me of two things... one is Dorfromantik, the other is my own game from earlier LD, Floodtown!
The mechanic is fun, although I'm not sure if it's just me or is it pretty hard to bootstrap the economy?
Love that kind of games, easy and peacefull :D 5/5
This is actually a favorite... Especially for it's potential .. I felt locked down quite a bit where I was waiting to be able to Do something.. More variety to the cards? maybe two cards at once ...
But again great idea :thumbsup_tone1:
- The progression felt great, took me a few goes to properly manage resources and was super satisfying once I worked it out.
- Great low poly art
- Minimalist sound design that doesn't get in the way but still adds to the experience
Great work :)
./atlantis: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.33' not found (required by ./atlantis)
Fun game. How is that even possible that the build has only 2.5 MB. Good job
But still, I had a great time, congrats!
And from technical side 2,5 MB is absolutely crazy in compare with unity giants!
Also, I think that difficulty should increase, because from certain point it's becomes just fun to click the right card :)

I played this game longer than any other submission, and it is my favorite of the jam so far. Really well done.
Here is a nice picture of my "perpetual" island:

And here is a super tall mountain, that is still going without any input from me as I write out this comment :smile:

Too bad it lacks a relaxing background music otherwise it's perfect :wink:
I am working on a hex based game in my free time. It is not easy creating and rendering them in the correct positions XD.
A cool end game mechanic could be "recovering" sunken land for a huge price in stone or prayers, so it is worth it to play longer.
All in all a really good Game. I can see it an my phone someday with an endless mode ;)
The balance needs tweaking. Early game it's easy to lose from lack of resources, then by the end you have thousands of everything and can't ever lose. But it's a jam game so balance issues are understandable.
Beautiful art. Great GUIs. Excellent mechanic. Fun game! Just needs some music!
Definitely the best submission I've played so far.
Anyway since everyone's posting their islands, here's mine:


Only nitpick: once you get a few sources of each resource going, it's a bit easy to run with it forever. Which is fun! Though it felt against the spirit of the game (and the theme)
I guess the only point of feedback is that the temples are a bit overpowered, maybe if the prayer cards were a bit less often drawn, the player wouldn't be able to rely just on prayers and actually be needing to build hills.
Great job!
The gameplay concept is nice too, although there are balancing issues (at some point I had infinite resources and was able to chain freeze the water).
Some feedback:
- I'd like to have the cards closer to the resources so I can compare the costs w/ how much I have without moving my eyes as much.
- Maybe add a background behind the text (or border) for more accessible reading against variable backgrounds.
- 3s was a little fast per card for me, especially when I was just getting started.
Gameplay was really innovative, I enjoyed the random card mechanics along with the freezing for discarding.
Being able to zoom in and rotate the camera was a great touch. I did really want to be able to pan the camera at times too, so unless i missed how to do that, that would be a nice addition.
Also, I did feel like there was some communication problems in terms of when you can/can't buy a card - I was thinking red text = not enough, but in reality it was just red text = negative resources for a particular card. Maybe having the card be grayed out when you can't buy it would be helpful!
Overall this was a really awesome game. Great job!
```
./atlantis: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.33' not found (required by ./atlantis)
```
but fortunately the Windows build worked for me with Wine. Probably a local issue, but wanted you to be aware since it's your own code.
EDIT: Upon further review, I've seen you're already aware of the issue. Hard to read every comment :)
Balance issues and gameplay quibbles have been addressed elsewhere, so I'd just like to add that I'm really inspired by your technical craftsmanship and am glad I have this game as a resource, both as a gamer and a game developer.
haha. what a great lesson :b
seriously a good entry! controls we're also rather easy, although I would have liked you maybe pointing it out in your game description, but I tried and figured it out eventually :)
This was really fun! I like organizing games as I'm a huge controlfreak myself :)
If you continue working on this, maybe add a few tooltips, because I was lost at first, haha :)
It would also be fun if the game could go in different directions, like for examople if you set up a lot of fish huts at the beginning you would built a fisherman village and have to send boats to other islands for deliveries or something like that :D (and then like - achievements for every route!)
.. I'm getting ahead of myself :) Cool entry, well done!
This is feedback on the current state of the game, I'm sure some of this you would have implemented if you had more time, but I thought it could be useful for your next jam.
**Feedback!**
---
🎨 Graphics 🎨
- The 3D models looked great! So does the island.
- The food icon doesn't follow the same style as the 3 other icons (3 other ones have an outline, food Icon doesn't)
- I would have liked a way to disable the little floating icons or lower their opacity or something. They took up too much of the screen in my opinion.
- The water sometimes flashed a brighter blue, I'm not sure if that meant anything or not. If it did, finding a way to better communicate that might be useful.
🎮 Gameplay 🎮
- On my first game, I got a few fishing huts, placed them. Then didn't have any wood for a wood village xD Finding a way to produce wood without needing wood would be useful.
- In the end game you basically have so many resources the water can't really do anything to you. I think this could be fixed with a difficulty curve, so over time, the amount of time before the water rises decreases.
- Adding another tradeoff than food would have made the game more fun in my opinion. I never really struggled with the food, I just placed a few farms and fishing huts and I was good. But having a tradeoff like lowering the level of tiles could be fun. So as you gather stone, that stone tile becomes lower and lower. -> having more strategy in the game could have made it a lot more fun.
- With all that said, it was still a lot of fun to play
---
Hope this helps!
I really liked the game and here is my island:

Great work.
Plus very polished for a compo game!
As other players have mentioned, the difficulty curve could do with some tweaking. But it's hard to find much else to critic.
Similar to a lot of others, I ended up finding how to last permanently. Though I kind of stumbled into it after running out of wood:

Ended up giving up after 40 minutes haha
I played on stream here: https://www.twitch.tv/videos/1456354231?t=0h14m54s

# Thoughts
## The good:
* Pure SDL game.
* I really liked, how when you want to restart the game, pressing `Esc` just brings up the controls for a short time.
* The game hits the theme spot-on, so well done there.
* Simple, but clean and expressive graphics. Rather easy to understand what is what.
* Well placed sounds.
* Challenging, but not impossible start when you know what you are doing.
* All the floating text + icons really nicely illustrates which buildings are active.
* Rather nice balance between several resources and their production.
* Additional placement graphics indicating valid locations for placing the building.
## The Bad:
* Once you get stable, the game becomes a chore - just looking for prayers.
* True random (if it's true) feels very unfair and punishing, especially at the start of the game. For example where you need that only one stone quarry, but you can never get the card on time.
* All the floating production indicators pollute the view when trying to build on the island, especially before you understand, you can scroll to zoom in.
* Accidentally discarded several cards, because I wanted to rotate my view by clicking secondary mouse button.
## The Ugly:
* Inversely challenging gameplay - very tough at the start of the game, and rather boring once you get stable.
* Easy to get soft-locked, because didn't notice that adding new building would make food production negative:
* And don't get the right building to make it positive again;
* Don't have enough resources to build the building to make it positive again;
* Food hits 0, crumbling any chance to recover;
* Don't have anything interesting to do, once you delay the inevitable.
# Suggestions
* Add total production indication near the total resource count. For example `Fishing hut` + `wood worker` would produce `+1 food` in total, making it very clear that we cannot afford another food consuming building right now.
* Add more possible card slots (maybe a building upgrade). That would allow keeping the desired building in queue, but still search for your next steps at the same time. Maybe don't allow stacking freeze time from cards to balance things out.
* Add more actions to do after you get stable?
* This could easily go into autoclicker direction;
* Or allow raising back submerged land;
* Terraform tiles from land to stone, if you raise it high enough;
Overall - love, would like to play more, when there is more gameplay in there.
Oh, and since we are sharing our stable villages, here is mine:
