Hyper Kremlin Bros. II Tournament Edition by Samps
Putin has lost the last one of his marbles.
The only thing that can save Russia is indiscriminate use
of nuclear weapons.
The Kremlin's corridors seem to shift around him as the
demented dictator rabidly rushes towards his nuclear bunker.
How long can you delay the inevitable?

| Link | https://sma-dev.itch.io/hyper-kremlin-bros-ii-tournament-edition |
| Original URL | https://ldjam.com/events/ludum-dare/50/hyper-kremlin-bros-ii-tournament-edition |
Ratings
| Overall | 425th | 3.729⭐ | 37🧑⚖️ |
| Fun | 526th | 3.529⭐ | 37🧑⚖️ |
| Innovation | 109th | 3.957⭐ | 37🧑⚖️ |
| Theme | 130th | 4.2⭐ | 37🧑⚖️ |
| Graphics | 474th | 3.914⭐ | 37🧑⚖️ |
| Audio | 169th | 3.956⭐ | 36🧑⚖️ |
| Humor | 281th | 3.721⭐ | 36🧑⚖️ |
| Mood | 752th | 3.424⭐ | 35🧑⚖️ |
| Given | 53🗳️ | 50🗨️ |
Gameplay is intuitive and the art/UI is awesome. Love how chill the music is against the tension of the situation. Simple controls and great polish!
The gameplay loop is fantastic idea and very original.
Art style of this game is great and how the environment reacts to music beats is really nice detail.
Overall very polished game, nice entry!
Great work
I wouldn't say the game is difficult because of these issues, but I never really felt like I was being strategic, I was just spamming clicks watching Putin bounce around the map, trying to push him away from the nukes.
I think the game would work better if there were levels with solutions rather than an endless cycle of tiles. If you want the game to be endless then I think you should make it easier on the player so the game doesn't get exhausting so quickly. Maybe adding a preview of what the map will look like when you mouse over an arrow would help. That way the player can focus on thinking about what order to click the arrows in.
The music and graphics were great though. Definitely kept the game interesting through repeat sessions
Larger maps could be a nice addition.
Thanks for the thorough feedback. Showing a preview on mouse over is an interesting proposal. I felt at first it would make the game too easy, but of course there's more to consider in the game than just the immediate results of a move. If we were to make the game again we'd probably at least give the tiles clearer borders, to help in visualizing what the result of a move would be.
About ready-made levels vs. endless mode - making and designing levels is of course a big time sink, it's time that we decided to spend on polishing the game this time around. And such a concept would definitely work better in a game about making a path rather than blocking it. Also, having the game be about surviving as long as possible was just too good of a fit for the theme - Moaning about the theme is a certified Ludum Dare classic, but I truly feel the theme was particularly bad this time around for how much it constrains design.
Thanks again for the thought-out comment and honest feedback.
I agree with @skleembof : it's hard to evaluate how the game configuration will be after one move, and nearly impossible to anticipate two moves. I ended up pushing blocks mainly at random. Tile graphics are not very clear and do not help.
It's like in the board game "Labyrinth". You can more or less anticipate the next game configuration, but not the next two ones.
The intro screen reminds me of Tetris. So I was expecting more references to this game.
The psychedelic and shakey visual effects are well done, but not really adapted to the game and the theme. I often misclicked the arrows because of the rotating effect, it was quite annoying. Maybe some Putin-related effects would have been better : dolphins, rifles, shirtless... (these are memes related to him).
I was wondering if the game wouldn't be better with simpler tiles. Instead of big tiles with/without walls in the 4 directions, you could use little tiles which would be either a full block or an empty square. Then you multiply the board by 3 in width and height. Block pushes would be more predictable. Maybe Putin could move two tiles at each turn, to balance the fact that the board would be bigger. I think it's worth a try.
Anyway, I liked that little moment of fun.