Zom-Beware! by adam-gould

Zom-Beware! is a strategic city builder/defense game with a cutesy board game aesthetic. Most of the game's fun is in the discovery so I won't spoil too much here, but you'll need nothing more than a mouse (or touchpad, I suppose) to play it!
Enjoy!
UPDATE
Version 1.0.1 (uploaded before the compo cut-off time) was to fix an intermittent issue where the game refuses to move you to the "game over" screen, causing it to never end. However, this fix didn't work. After some debugging, version 1.0.2 (uploaded a bit later) does actually fix it.
Ratings
| Overall | 142th | 3.737⭐ | 21🧑⚖️ |
| Fun | 90th | 3.842⭐ | 21🧑⚖️ |
| Innovation | 159th | 3.658⭐ | 21🧑⚖️ |
| Theme | 257th | 3.737⭐ | 21🧑⚖️ |
| Graphics | 242th | 3.605⭐ | 21🧑⚖️ |
| Audio | 196th | 3.474⭐ | 21🧑⚖️ |
| Mood | 145th | 3.611⭐ | 20🧑⚖️ |
| Given | 10🗳️ | 13🗨️ |
>ARGUABLY SPOILERY DETAILS BELOW:
>I know you say discovery is part of the fun but I would have welcomed some hint as to what the zombie invasion would involve. You're committed to five minutes or so of preparation, and the invasion itself (at least on a 5x5 grid) seems to go on even longer, so it's not the sort of game I think really lends itself to multiple attempts in a single session. Assuming that you only lose when your last unit falls, I feel as though I could have gone for far longer by clustering mine together closer - I'd spread them out because I suspected that there might be some kind of penalty for allowing zombies onto my tiles. That also takes me out of the game a little. Obviously it's all pretty abstract, but it would be good to know up front whether tiles need to be defended, whether units can move once placed, etc.: the people these pawns represent would know that from the start, so I feel as though I should too. But those are pretty minor complaints - it's worth a trail run just to get a handle on how the thing works.
All in all, a neat game that I think I may well come back to sometime in future!

Like others have pointed out, my main complaint is that the invasion phase can take too long. I lasted for 6 minutes on 8 minutes of prep - that's nearly half my time spent doing nothing. Some interactivity during that phase - being able to reposition pieces, having buildings get knocked down and needing the builders to repair them - could go a long way to help alleviate that boredom.
Other things I really wanted to add included: UI that isn't just the Unity default stuff; more terrain types instead of just grassland that would improve/hinder certain buildings and units; buildings that maybe allow you to do things when the board flips to the other side for the invasion; more building types in general; and building upgrades to give builders something to do once you've fully built up the board.
A very nicely balanced gameplay loop: build your city as panic of the upcoming attack grows and then sit back and watch it unfold. Beautiful. Clever usage of chess-like mechanics in an unexpected way. The overall mood is also very well set.
My only very minor complain is that the night is really dark, and it's hard to see what's going on. But overall a really great experience for something done in 2 days! Love it :heart:
Thanks for coming to my stream! Here's a recording in case you'd like to refer to it https://youtu.be/aJkdjOKW03M
Well done!
I finally understood on my second try that you actually have to build as much builders as possible to fight of the invasion (well... I think ? Maybe I misunderstood something ?)
The game feels a little bit slow and uneventful, but I definitely like the music and the board game feel. Also, noticing that it's turning dark and the invasion is getting closer was a nice use of dynamic lighting :)
Attack animations for the zombies would be nice. Also you don't have to make the game so dark when the battle begins. I could barely see anything.
Good job with the game. I enjoyed playing!