No Pictures Please by Quetzakol
Hi !
Here is my participation to the 33rd edition of Ludum Dare ! In this puzzle game, you are an evil creature living in a cave. Some explorers want to take pictures of you but you can't allow it. That's why you are going to kill them all before they get out of the cave.
Some mechanics include hitting someone, throwing its body on other explorers or creating a shock wave that will make stalactites fall. The game is a mix of reflection and good timing. There are 14 levels. I wish I had time to make more but I had no time.
Don't hesitate to comment my game :) !
EDIT : It seems that the Linux version doesn't work, if anyone has a problem with it, please let me know.
Here is my participation to the 33rd edition of Ludum Dare ! In this puzzle game, you are an evil creature living in a cave. Some explorers want to take pictures of you but you can't allow it. That's why you are going to kill them all before they get out of the cave.
Some mechanics include hitting someone, throwing its body on other explorers or creating a shock wave that will make stalactites fall. The game is a mix of reflection and good timing. There are 14 levels. I wish I had time to make more but I had no time.
Don't hesitate to comment my game :) !
EDIT : It seems that the Linux version doesn't work, if anyone has a problem with it, please let me know.
Ratings
| Coolness | 81% | 2 |
| Overall | 3.62 | 155 |
| Audio | 2.85 | 412 |
| Fun | 3.66 | 108 |
| Graphics | 3.07 | 475 |
| Humor | 3.00 | 330 |
| Innovation | 3.50 | 172 |
| Mood | 3.30 | 259 |
| Theme | 3.83 | 188 |
I'd recommened lowering the difficulty and creating a rating system for each level, rewarding for doing well, and not punishing for not doing absolutely perfect.
The graphics are decent, and the theme is pretty fun and innovative. I think that with some more work done it might be a fun game.
Dodging the tennis balls or bullets is quite difficult, but it's really cool to come up with a own strategy on how to solve the puzzle.
Also I found it really cool that you can basically pick everything up and throw it!
One thing that somehow irks me are the controls. They are ok I think but if you get hasty you just press everything and hope to kill everyone haha.
Good job!
Almost perfect compo game. Just need some adjustments on the difficulty curve, make it more gradually increasing. Level 5, for instance, is way more difficult than the following levels.
But that's hard to adjust in 48 hours. So, I think its ok! :) Congratulations!
Good job !
I liked how you introduce new mechanics and objects level by level and then reuse them. And the fact that the tasks of the level are bite-sized: nothing complicated, everything is simple to understand (but way difficult to perform at times).
Other than that it's a fun idea for a game.
@TicZo : I know this cheat, actually the monster should not have been able to go out of the screen but one of the things I forgot ^^
:)
cool concept!