And Then You Fall by Zack HD
Content Warning: Illness & Viruses
Protytype: Maybe horribly broken due to submission close to deadline. Made a lot of changes last minute and couldn't test them.
And Then You Fall is a game about a cashier of a faceless corporation just trying to do their job. However, they had just gotten back after getting sick, and now struggle to do their daily tasks. This is a game about delaying the inevitable, the inevitable realization that the life you had before is gone, and now you must forge a new path, or struggle in your old, dead life forever.
This was an entry for Ludum Dare Jam 50. my first ever Game Jam I completed on time. I intend to update this project in the future and make a full release. There may be bugs, there are a few known game breaking bugs. If the contest allows for bug fixes I will push them out.
| Link | https://zackthegreat.itch.io/and-then-you-fall-ld50-jam-entry?secret=ixXPHRq5fIZSTdswmRkrB3HAE |
| Original URL | https://ldjam.com/events/ludum-dare/50/and-then-you-fall |
Ratings
| Overall | 1140th | 3.133⭐ | 32🧑⚖️ |
| Fun | 870th | 3.217⭐ | 32🧑⚖️ |
| Innovation | 903th | 3.083⭐ | 32🧑⚖️ |
| Theme | 1027th | 3.35⭐ | 32🧑⚖️ |
| Graphics | 1167th | 2.81⭐ | 31🧑⚖️ |
| Audio | 514th | 3.45⭐ | 32🧑⚖️ |
| Mood | 1002th | 3.179⭐ | 30🧑⚖️ |
| Given | 30🗳️ | 40🗨️ |
If I choose to continue with this project post-jam I'll be sure to try and improve/fix the controls and simplify the experience. I'm not really happy with how this turned out, but I'm still proud that I managed to finish. @fzsa-v I'm glad you loved it and recognized the use of sin(), I really appreciate your suggestion about the pattern because it was really quite hard for me to figure out in the space of the jam.
The game did crash for me twice though :(
A lot of Ludum Dare games have shot for complex systems where I have no idea what's going on, you went for a similarly complex system, but I wasn't really confused. I was moreso baffled, if that makes sense? It wasn't the gameplay that confused me, but it felt like looking at a painting in a museum and trying to understand the artists intent and everything it means.
Which is probably reading way too much into your jam game :)
It had a lot of charm though, and is easily one of the most memorable games I've played yet.
Issues: I would always receive a strike after the red guys came and before the boss man? Is this intentional, or was it bad play?
I know this game's presentation and mood isn't for everyone, but I am glad some people enjoyed it.
About you issue: The strike system is based on how much you miss of the collectable 'merchandise' in the 'customer' phase (the weird purple person), those being being the cat, piggy, and vase. I had intended to make a tutorial system (much like your game, Life Finds a Way) explaining the mechanic, but I ran out of time. It is very much a my fault thing, it is poorly communicated and a wall of text right when you start the game isn't a good replacement for good game design.
The game looks pretty good, really enjoying the "boss" bullethell, even though most of the time I had no idea what am i Doing :D
And the boss seems strange, so I guess it's immortal? after play a while, I aware that its story is may related to
COVID-19, interesting concept.
@justuspan in regards to the refill mechanic, its a known issue: there is an indicator but its so small and non-descript (little boxes to the left and right of the player 'heart') that it doesn't make for good UI or feedback. I was originally going to add numbers and labels to those boxes but I ran out of time.
@ternox Thank you so much for playing my game! I'm really sorry it crashed on you, I was hoping I had fixed all the crashes. If you happen to remember what the error message had said or have a screenshot that would be much appreciated. I spent a good amount of time yesterday doing a code review and fixing crash bugs as I found them, but clearly there are some underlying gamestate issues that can only be solved with a complete rewrite.
I'm also surprised a lot of people are liking the music a lot! I don't consider myself a musician by any means, but I worked really hard to learn what I do know now because its important to me that my work have original compositions. If anyone is interested, I have posted the OST of the project unreleased tracks.
https://www.youtube.com/watch?v=TwJaxnDMQLM
Thank you to everyone for your support, it really does mean a lot!
I think, less colors and items would give a better understanding.
the concept is really cool and unique! At first I didn't know at all what was going on, but after a short time I figured it out :sweat_smile:
Sometimes it felt weird to not be able to move more to the right/left, it would be nice if it were possible or clearer where you can move.
@anaxie-studio Thank you for playing and pointing out issues you had, it helped to better contextualize some of the other feedback I had gotten. It will help me better understand how to communicate level boundaries.
You can tell that the message being told with this game is coming from personal experience and for me that's a plus - it's something individual that expresses the author - opposite to an "usual" approach to creating games where sometimes gamedevs do something in a certain way just because the audience wants it or it's just more mainstream/marketable.
My only complaint - would love to get a little bit more visual/audio feedback on positive/negative hits, it was still readable what was happening thanks to all the healt/stat bars and distinct graphics but some sweet fx would make it even more clear to my monkey brain while playing.
Congrats at completing the Jam entry in time! :v: fingers crossed for your next entries!!!
I think the title screen at the start has a really cool animation!