The Last Demon by 9.ar7k

[raw]
made by 9.ar7k for LD33 (COMPO)
FULLSCREEN RECOMMENDED

"It's time we take it back." - Lucifer

disable the spawners

destroy your enemies

kill

kill...

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(Z) ability is hellraise.
the longer you hold down Z the further the spell is cast

(W) ability is a short range area of effect damage spell

(C) ability spawns two minions that try their best to explode your foes

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deactivate all the stones to stop the spawner
then destroy the remaining enemies

maybe fight God at the end. If you can get there....

Ratings

Coolness 65% 3
Overall 3.06 519
Audio 2.66 488
Fun 2.68 700
Graphics 3.85 143
Humor 1.85 766
Innovation 2.74 628
Mood 2.57 722
Theme 3.50 391

Feedback

Benjaminsen
24. Aug 2015 · 01:24 UTC
Quite good!
zanenga
24. Aug 2015 · 03:29 UTC
Love the artwork and feel.
With some more polish could become really great!
I don't like the sound fx very much, though.
BortStudios
24. Aug 2015 · 04:09 UTC
There needs to be more responsiveness on hitting things, and also it should be easier to hit things. I'm not sure I ever managed to actually hit something
mikelovesrobots3
24. Aug 2015 · 04:12 UTC
Love the graphics.
kewleus
24. Aug 2015 · 04:13 UTC
Some of the audio can be a bit harsh, other than that, good.
namrog84
24. Aug 2015 · 04:32 UTC
Nice game! especially the graphics
mklee
24. Aug 2015 · 04:39 UTC
The graphics are really great and it has a really cool theme with the enemies. The attacking is a bit clunky and I wish my own hitboxes were just a tad larger. Still an interesting game!
SuperPokeunicorn
24. Aug 2015 · 04:44 UTC
The game was super difficult, but I eventually got used to it. Interesting use of MOBA combat in a non-moba game. I also love the art style. Bonus points to any game with satan in it <3 Great job!
Halleflux
24. Aug 2015 · 04:44 UTC
Rather challenging, but I found myself getting bored after the first two levels. Just not my type of game, to some extent.
Overall, though, it's still a good game. Good graphics, sounds well done.. yeah, it's good.
Well done!
stahlmanDesign
24. Aug 2015 · 04:53 UTC
Construct 2 seems to be a good game engine. I like the graphics and feel. but not quite sure if the keys are doing what they're supposed to
GAFBlizzard
24. Aug 2015 · 05:29 UTC
Interesting gameplay, reminded me of a MOBA. I wish I had a range indicator for the Z spell though. Predicting where it would hit was tough.
zanenga
24. Aug 2015 · 13:07 UTC
Hey! You commented in my game "Aye The Destroyer".

I'm just making sure that you know that you can move using WASD. I forgot to tell that in-game. It's now fixed and it should take care of most of the difficulty issue. If you could give me your updated thoughts I would be very glad.

Thank you!
conormn
24. Aug 2015 · 16:26 UTC
Love your title screen. Tough little evil game :)
Lynx
24. Aug 2015 · 20:10 UTC
Man that is difficult beyond belief! But I guess with subject matter like that it would have to be.
whalebot
24. Aug 2015 · 21:40 UTC
I dig the art style. Attacking things didn't seem to work too well for me with the first attack, but I like the recharge on the attacks.
n42k
25. Aug 2015 · 03:00 UTC
Clearly fun at the beginning. Gets repetitive quickly as levels are only changed very slightly. I love the sound! The enemies don't wander very far from the middle so you can just hide in a corner and slowly kill them all.
vividhelix
26. Aug 2015 · 05:54 UTC
Really nice graphics and take on the theme!
team_ftlol
26. Aug 2015 · 20:00 UTC
I beat it, but it was hard. The hellraise spell could use a targeting indicator; it was tough to judge how far its range would be. I used the minions almost exclusively, but their cooldown is pretty long. The area of effect spell's range was a little too short, I think. If I was close enough to use it, I had zero chance of dodging their projectiles.

The graphics look nice, especially the hand-from-below death animation. The color palette feels good. The HUD is very nice. Overall, it feels very complete. Nice work.

-mildmojo
dickpoelen
27. Aug 2015 · 17:52 UTC
Love the art style (in particular the colors), but found it rather difficult to actually hit anything.