Till the Cards Come Home by Lucas Guimaraes
here i go give feedback plz thanks
edit: I patched one error - the resolution is too small. It will now load at full window
tl;dr of this game: there is a timer but I wasn't able to program it in time. Avoid enemies and try to collect the four card suites to stay alive until your inevitable demise.
| Link | https://lucas-guimaraes.itch.io/till-the-cards-come-home |
| Link | https://github.com/Lucas-Guimaraes/game-jams |
| Original URL | https://ldjam.com/events/ludum-dare/50/till-the-cards-come-home |
Ratings
| Overall | 620th | 2.132⭐ | 21🧑⚖️ |
| Fun | 607th | 2.184⭐ | 21🧑⚖️ |
| Innovation | 610th | 2.158⭐ | 21🧑⚖️ |
| Theme | 599th | 2.447⭐ | 21🧑⚖️ |
| Graphics | 582th | 2.447⭐ | 21🧑⚖️ |
| Humor | 476th | 1.733⭐ | 17🧑⚖️ |
| Mood | 579th | 2.132⭐ | 21🧑⚖️ |
| Given | 12🗳️ | 13🗨️ |
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Till the Cards Come Home.exe - System Error
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The code execution cannot proceed because UnityPlayer.dll was not found. Reinstalling the program may fix this problem.
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OK
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I think you need to upload the entire folder with the built game, not just the exe. I haven't left a rating since I wasn't able to play.
You've created a Game. Just for this you can be proud of yourself. You did it in time.
Unfortunately i don't really unserstand it.
I really like the background in combination with the camera. The particles are also nice.
For the next time, you should try to explaine the game in the game
With best Regards Max
I would recommend adding some UI, like a score counter and a health counter, because right now I have no idea how much health I have and how big my score is.
Good job on the effects though, really important that you give the player feedback on their actions. This was a good addition.
Overall, the concept of the game is good but the delivery was horrible. It feels to me that this should of been an unfinished game
Gave it a go and here are my thoughts:
* Wasn't obvious how many lives I had left
* Wasn't clear what collecting the suits does
* Collision seems a bit glitchy, didn't always hit chips or suit as I would expect
Unfortunate that you ran out of time, would have liked to see a bit more of your vision realized. Nice try though!
I think this idea has potential with a little juice. Some thoughts:
- The particle effect every time you move the chip is a little distracting. The others (collecting suits) are great, they just sort of get lost among the move particles.
- Even just some rudimentary sound effects (like with [sfxr](https://sfxr.me/)) would go a long way to making the game feel more responsive. It's amazing how much even a simple sound can transform the feel of a game.
- Some visual feedback on which suits have been collected would help, I wasn't sure which suit to go for each time.
- If you haven't already seen the classic "Juice it or lose it" (on YouTube), there are a tonne of ideas in there that would work really well in this game
Nice work, and congrats on completing the compo!
Main critique:
* The game could become more difficult over time otherwise you can play for ever
* I didn't understand why bother collecting the suits
But otherwise a cool idea about being a poker chip. Maybe there could be combos / ordering (flush?) when collecting stuff.
Not sure what the main idea was, but just hopping around for a bit was pretty fun
If I had to give feedback, it would definitely be to add a tutorial (as well as clarifying the connection to the theme). I didn't really know what to do or how to move, and am still not sure whether it's the black balls that kill me or the red balls.
That said, I thought the particle and parallax effects were really innovative :D Great effort!
This game can certainly use a UI system so as to know how good/bad you're doing. There could also be some sound effects to break up the monotony. There should've been instructions somewhere, in a readme file, or the game itself, or even this page. The background doesn't loop very well, at least for me; the particle effects are pretty nice, however.
I just think this game's a little too simple. Again, good job on making something!