Volcano Island by MPK90
Hey, this is my first Ludum Dare participation :)
Game Description:
Have a nice LONG life on the island. Maybe you will find some delicious food or cool stuff like a boat ;)
Controls:
WASD to move || E to pick up or to use something || Escape opens the menu || Mouse to look around or to click menu buttons || Spacebar to jump


Music:
www.bensound.com
Title: Dreams
About the project: - Engine: Godot Engine - Programming Language: GD Script (GD = Godot) - 3D Tool: Blender - Gimp for graphics and color palette - It was a solo project - I didn't work on it on Saturday ;)
Have fun :D
Ratings
| Overall | 1323th | 2.803⭐ | 35🧑⚖️ |
| Fun | 1287th | 2.672⭐ | 34🧑⚖️ |
| Innovation | 1109th | 2.813⭐ | 34🧑⚖️ |
| Theme | 1018th | 3.359⭐ | 34🧑⚖️ |
| Graphics | 1202th | 2.712⭐ | 35🧑⚖️ |
| Humor | 916th | 2.563⭐ | 34🧑⚖️ |
| Mood | 1145th | 3⭐ | 34🧑⚖️ |
| Given | 38🗳️ | 58🗨️ |
The link is the same as the Linux one, but it does not seem to be an executable file.
--Spoiler--
˙ʇɐǝu uǝǝq ǝʌɐɥ plnoʍ uoısoldxǝ/uoıʇdnɹɹǝ uɐ ˙ƃuıuʍoɹp oʇ pǝıp llıʇs ı 'ouɐɔɐloʌ ǝɥʇ ƃuıqɯılɔ ǝʇıdsǝp
A jump smoothing system would be better, but it's a very good start.
Now, I have fixed the link. Thanks for your hint!
Playing from MacOS Big Sur 11.9 (64 bit)
The best badge is the fan badge. When the water is at the highest level, you live longer if you have enough food with you.
If you wait by the volcano, you will do better than if you stay on the broken boat.
There is no final salvation. It is inevitable ;)
I enjoyed the idea of finding different ways to survive, It can definitely be expanded upon. The jumping needs to be a bit smoother and the movement direction seems to be aligned with the camera, this makes you slow down if you look down while walking.
A menu with your reward should then appear.
After the highest water level, you should survive a maximum of 69 seconds.
Great implementation of the theme, and awesome mood. Playing this game is so relaxing.
Thanks for your entry.
1) Mouse sensitivity control.
2) The movement felt very jerky and jarring, which made it a bit frustrating to get to the top of the tower. Some ease-in or momentum/acceleration-based control could be nice.
3) Sliding off the very slight incline on the tower path didn't feel very good, especially since it was hard to tell when I was moving with the flat shading. Textures or better friction would have helped this.
4) A visual survival timer and/or and hunger bar. I didn't know I was trying to survive as long as possible until I died the first time, and I didn't know I could starve until I starved the first time.
5) Picking up items felt unpredictable, I couldn't tell very easily which way I had to face to pick up the item. Crosshairs would have helped tremendously.
Overall good job :) I enjoyed playing through this game. Kudos for making 3D assets from scratch.
Thanks for your detailed feedback! In the next game I will hopefully have these points better under control. I will also improve this game again.
Final thought: It was fun, but could use a little tweaking; nice!