Monstering Monsters by NickMakesGames

[raw]
made by NickMakesGames for LD33 (COMPO)
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| Monster (verb): British, informal; |
| To criticize or reprimand severely |
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In Monstering Monsters, you alternate between playing as a parent of some rowdy children and the speech bubbles that the parent creates by monstering their children.
Your goal is to monster your children enough that they calm down for the day before you get knocked unconcious by the objects they throw at you.

Controls:
arrow keys: Control parent;
Control monster (speech bubble) if present

keyboard:...Prepare monster

Enter:......Monster your children

Esc:........Pause game;
View key words

Ratings

Coolness 93% 2
Overall 3.77 93
Audio 3.22 226
Fun 3.65 109
Graphics 3.47 268
Humor 3.79 64
Innovation 4.02 34
Mood 3.50 166
Theme 3.75 228

Feedback

Phil Strahl
24. Aug 2015 · 02:37 UTC
very funny game (love the sound effects!) and well executed, especially given the time frame. Interesting take on the theme, fun to play (I should brush up my typing skills, it seems). Also enjoy the art direction, everything fits together lovely. good game!
Mattress
24. Aug 2015 · 02:38 UTC
This was EXTREMELY fun to play, and, also, EXTREMELY DIFFICULT! I loved it!
cgmorton
24. Aug 2015 · 03:00 UTC
Brilliant! I had some real fun playing this game. It's a little unwieldy trying to dodge and type, and I invariably get hit when I'm moving a speech bubble, but you've balanced well for that. Great game.
VampyVampire
24. Aug 2015 · 03:27 UTC
Really good job dude. Nothing else to say.
JayWoody
24. Aug 2015 · 03:38 UTC
The minimalistic graphics are a nice touch.

I still don't quite understand what it is that the player is doing in the game. Why does "upsetqw" count as a word? Shouldn't be like real known words?

Anyways that thing aside it was an enjoyable little game!
RadioLemon
24. Aug 2015 · 03:42 UTC
This game is amazing.
Those kids are too intelligent to be stuck in
the house throwing pieces of furniture that you stored
in random drawers around you house, and your wife should
be selling those bouncy objects instead of letting the intelligent kids play catch with them.
Acerio
24. Aug 2015 · 05:44 UTC
Sound effects were.. neat? Little too easy though. (My game is TOO hard. I saw you said something about that. There's wall jumping in mine if that helps)
DoggyDog
24. Aug 2015 · 14:31 UTC
Great game, sounds and minimalistic graphics.
undef
24. Aug 2015 · 14:32 UTC
Absolutely brilliant!
raducumiczzz
24. Aug 2015 · 14:33 UTC
Sound is great, very well executed. The approach is genius. "Monstering" really cracked me up. Really fun to play. Keep up the good work:D
Somnium
24. Aug 2015 · 14:34 UTC
Very fun take on the theme, and the sound effects are a very good fit to the humor and mood.

Pretty hard though :-)
Zerkruemler
24. Aug 2015 · 14:42 UTC
Haha very funny. This is a good typing trainer. I love the idea and the cool implementation. It is a little hard in the last level.
AdenMansonGames
24. Aug 2015 · 15:22 UTC
Great sound effects and also your art style is very good!
Marcellus
24. Aug 2015 · 15:34 UTC
Nice take on the theme, game is very innovative and fun, but damn it's hard.
Hyoga-3D
24. Aug 2015 · 16:36 UTC
Difficult and very very fun... I love it!!!
Shinmera
24. Aug 2015 · 16:54 UTC
What to say, what to say.

The graphics are a nice beginning. It feels rather empty though. I understand the need for a large, open area in order to leave the player room to dodge, but it would have been nice if it had been integrated a bit better into the overall game. Instead of just a flat room, it could have been an entrance hall in a mansion with various things to throw in the corners. Just generally more detail in the background would have helped to make it more visually interesting.

It's nice to see a game that has some semblance of a story worked into it, that was very refreshing. Reading the various blurbs at the beginning of each stage was nice.

When typing things out I felt very constrained and unnecessarily stressed out rather than genuinely challenged. I can't move around while typing something or while moving the speech bubble around, so I'm completely exposed and pretty much up to the game's mercy as to whether I'll get hit in the process. A way to move both the parent and the speech bubble at the same time would have helped alleviate that problem.

Otherwise the gameplay follows a nice difficulty curve, arching upwards and adding new elements to liven it up. Well done on that!
pi_pi3
24. Aug 2015 · 17:00 UTC
I love it. It's innovative, fun and great in every aspect
Dukio
24. Aug 2015 · 17:06 UTC
One of the bests here :3 The gameplay it's amazing and very innovative. The only lack I see it's the audio (no music, collision sounds are too loud), otherwise... I-have-no-words! ;D
Aun
24. Aug 2015 · 18:46 UTC
Nice work, the difficulty increases well. It made me type quite fast :)
goet
24. Aug 2015 · 21:01 UTC
Really digging the mixture of shmups the typing games. I feel like the level before the last is harder than the "final boss", but maybe throwing every colored object at the player would have been hard for someone who does not play shoot em ups regulalry.
Thingo Studios
25. Aug 2015 · 01:47 UTC
What a charming little game! Day six is so mean that it starts being frustrating before looping over to hilarious. Funny take on the theme, obviously; I'm surprised your game is the only one that comes up if you look up "monstering" !!!
guoboism
25. Aug 2015 · 23:28 UTC
Really funny idea! And game is very polished, hard work on the graphics! When there is 2 kids, game suddenly became too difficult as no way to tell which kid has heard which word already.
GFM
26. Aug 2015 · 00:01 UTC
Really funny! Seeing all my 'monster' at the end was great!
Bloodyaugust
26. Aug 2015 · 05:22 UTC
Really great entry. I loved the interpretation on the theme. More levels, slower progression, and maybe different types of items could make it sellable.
Mr. Jif
27. Aug 2015 · 16:53 UTC
Pretty funny, also really liked the tutorial/intro to each level. Good job!
emmelineprufrock
29. Aug 2015 · 03:16 UTC
Very interesting mechanic.
OnlySlightly
29. Aug 2015 · 03:28 UTC
I loved the mechanic having the player come up with their own sentences and having them read out at the end. It was a really cute mechanic. And I loved how you tied it to the theme. CHILDREN ARE MONSTERS!!! I know...I have a little sister. j.k.
Dizzyman572
29. Aug 2015 · 15:18 UTC
Very cool typing game, I really enjoyed the mechanics as you had to kind of keep an eye on both what you're typing and what is going to hit you. Overall, very well done 5/5
MrTwister
30. Aug 2015 · 03:41 UTC
Incredibly creative game! It was a tad confusing at first but when the game started I quickly grasped the objective and the game mechanic.
It was hard as hell though! hahaha. Damn bratty kids!

Anyway, awesome entry, really fun! Congrats!
adsilcott
30. Aug 2015 · 12:07 UTC
Very clever and creative! I love the way you have to type something out and then actually control the speech bubble! The text between levels is great too.
superfreak
01. Sep 2015 · 07:49 UTC
Quite frankly this is a masterpiece. I laughed uncontrollably for about 10 minutes as I attempted to create order in some kind of unwieldly monster-hell. Adorable art-style and amazing take on the theme. Great job.
Jupiter_Hadley
06. Sep 2015 · 10:41 UTC
Great take on the theme! I included it in part 18 of my Ludum Dare 33 Compilation video series, if you would like to take a look :) https://youtu.be/U5AMORGkiRk
IonProgramming
08. Sep 2015 · 03:52 UTC
Funny, but quite difficult. Well done!
Omiya Games
11. Sep 2015 · 02:56 UTC
Very nice interpretation of the theme. Liked the idea of the game a lot. It had a very deliberate pace and a relatively smooth difficulty that made it pleasant to play. I'm not exactly a fan of multi-tasking where typing and dodging seemed like a necessity, but the overall presentation was great! Definitely would love to see this game extended, if for its silly plot.