Please, Don't Die by iva1

[raw]
made by iva1 for Ludum Dare 50 (JAM)

família demonstro.png

Theme: Delay the inevitable

There is my submission to Ludum Dare 50. Enjoy!

Yellow is safe. Stay on Yellow to not Die. Please, Don't Die.

Controls:

WASD - Movement

Hold Left Mouse Button - Fire

Right Mouse Button - Dash

Change Log: I fix a bug in yellow platform, that made this not move properly. (* Time.deltaTime)

Ratings

Overall 1207th 3.05⭐ 22🧑‍⚖️
Fun 1067th 3⭐ 22🧑‍⚖️
Innovation 1170th 2.725⭐ 22🧑‍⚖️
Theme 1097th 3.25⭐ 22🧑‍⚖️
Graphics 1061th 3.1⭐ 22🧑‍⚖️
Audio 576th 3.375⭐ 22🧑‍⚖️
Humor 749th 2.85⭐ 22🧑‍⚖️
Mood 1145th 3⭐ 21🧑‍⚖️
Given 9🗳️ 18🗨️

Feedback

LDJam user 268300
05. Apr 2022 · 06:12 UTC
Fun game :) nice simple concept, the graphics were cute and the sound design was a great fit. Well done
ursagames
05. Apr 2022 · 06:14 UTC
That was really charming! I liked the strategy that having a moving safe zone brought with prioritizing which enemies to take out first. Leveling up felt rewarding and new enemies popping in kept things fresh. Well done!
LDJam user 0
05. Apr 2022 · 06:16 UTC
cute game, liked the graphics, would probably be more fun if you fired faster or it did more damage, enemies were kinda bullet sponges.
EspyLinder
05. Apr 2022 · 06:19 UTC
I had a lot of fun trying to survive! The upgrades were a fun touch, and I enjoyed how the map moved around to add to the difficulty.
Kaleria
05. Apr 2022 · 10:10 UTC
Very cute and fun game! Nice graphics and audio <3
mibehu
05. Apr 2022 · 10:22 UTC
Very unique bullet hell game, but instead of bullets you're fighting against increasing amount of flying monsters. Easy to play! But harder to win ;)
Wouter52
05. Apr 2022 · 17:59 UTC
Love your game, it is simple to learn, but hard to master. In my opinion every game should be like that to keep replayability up. Also, the scoring system is nicely done. How does it remember my score after closing the tab? I think that it would have been nice to include the score in the gamewindow as well, somewhere in the corner for instance :-)

The music is nicely done, it fits well with the astetic of the game and it does not distract you from the game.
Welliton
05. Apr 2022 · 21:56 UTC
![pleasedontdie.png](///raw/8f9/1/z/4cdd9.png)

I liked your game, i enjoyed the vibrant colors and the twist on the scenario that goes around the screen!
I tought it was hard to go from level 2 to 3, but after that leveling was fast and even killing a lot of enemies, i feeled that i was always close to gain another level :)

And the hedgehog monster remimend me of Lavos from Chrono Trigger, I feeled like I had to kill him first :)
LDJam user 278660
06. Apr 2022 · 05:26 UTC
Not bad, the concept is simple but works, I think it will be better to let enemy move forward to player to make game gets more tension
LDJam user 258516
06. Apr 2022 · 17:55 UTC
![please dont die.png](///raw/4d1/f3/z/4d25b.png)
The game is actually harder than it looks on the first try. I don't know if it was just me, but the hitbox seemed kind of unfair to me, sometimes it was hard to move between the monsters (which I think was the idea).

The gameplay became simple but functional, and the fact that the movement area changes additional places is a very interesting element.

I think a tip is to decrease the main character's hitbox, and give powerup to the shot, to give a survival in the more difficult levels.

Congratulations!
If this feedback helped you, don't forget to rate with a "<3"
TomBuston
06. Apr 2022 · 18:07 UTC
This was a fun entry! I liked the variety of ennemies you managed to put in the game, each with their own pattern.
I'm not exactly sure what triggered the "level up" but I would have liked to level up faster in the game I think. I got to a score of 81 and didn't feel that much powerful than at the start of the game.
Staying in the yellow square is a good gameplay mechanic and the scaling/movement of the square makes it even more interesting.

Good job to the team!
Jake G
08. Apr 2022 · 03:26 UTC
This reminded me a bit of Vampire Survivors. I wish I could keep the run lasting longer, not sure if the sandbox part is timed or if you can "delay" it... Having more+faster damage would have been great!
Benjamin Humes
10. Apr 2022 · 19:41 UTC
I think this would be a lot better if the enemies had less health and had a health bar like the player.
Dannyk1994
10. Apr 2022 · 21:42 UTC
Really fun little game! It is quite challenging but also fun. Only issue I had is that maybe the enemies could have slightly less health. Also, maybe a little bit more visual feedback when you hit an enemy would be a nice polish feature :) Well done on your entry !
K4M1
14. Apr 2022 · 13:40 UTC
The shoot speed is kinda low at the beginning, and I got a score of 88. Maybe a higher speed would be better. Nice little game though.