Please, Don't Die by iva1

Theme: Delay the inevitable
There is my submission to Ludum Dare 50. Enjoy!
Yellow is safe. Stay on Yellow to not Die. Please, Don't Die.
Controls:
WASD - Movement
Hold Left Mouse Button - Fire
Right Mouse Button - Dash
Change Log: I fix a bug in yellow platform, that made this not move properly. (* Time.deltaTime)
| Link | https://iva1.itch.io/please-dont-die |
| Original URL | https://ldjam.com/events/ludum-dare/50/please-dont-die |
Ratings
| Overall | 1207th | 3.05⭐ | 22🧑⚖️ |
| Fun | 1067th | 3⭐ | 22🧑⚖️ |
| Innovation | 1170th | 2.725⭐ | 22🧑⚖️ |
| Theme | 1097th | 3.25⭐ | 22🧑⚖️ |
| Graphics | 1061th | 3.1⭐ | 22🧑⚖️ |
| Audio | 576th | 3.375⭐ | 22🧑⚖️ |
| Humor | 749th | 2.85⭐ | 22🧑⚖️ |
| Mood | 1145th | 3⭐ | 21🧑⚖️ |
| Given | 9🗳️ | 18🗨️ |
The music is nicely done, it fits well with the astetic of the game and it does not distract you from the game.
I liked your game, i enjoyed the vibrant colors and the twist on the scenario that goes around the screen!
I tought it was hard to go from level 2 to 3, but after that leveling was fast and even killing a lot of enemies, i feeled that i was always close to gain another level :)
And the hedgehog monster remimend me of Lavos from Chrono Trigger, I feeled like I had to kill him first :)
The game is actually harder than it looks on the first try. I don't know if it was just me, but the hitbox seemed kind of unfair to me, sometimes it was hard to move between the monsters (which I think was the idea).
The gameplay became simple but functional, and the fact that the movement area changes additional places is a very interesting element.
I think a tip is to decrease the main character's hitbox, and give powerup to the shot, to give a survival in the more difficult levels.
Congratulations!
If this feedback helped you, don't forget to rate with a "<3"
I'm not exactly sure what triggered the "level up" but I would have liked to level up faster in the game I think. I got to a score of 81 and didn't feel that much powerful than at the start of the game.
Staying in the yellow square is a good gameplay mechanic and the scaling/movement of the square makes it even more interesting.
Good job to the team!