Walterfall by Ulisses
Walter is indeed a slacker! Now on vacation, he won the title of most sloppy tourist in the place! Heavily ignoring the danger signs, he decided it would be a good idea to take a nap in his inner tube by a river. Upon waking up, who would have thought? I was about to fall off a huge waterfall! What now, Walter? Help him dodge the objects and paddle as fast as possible!
Tip! The umbrella can protect you (but for a short time!)
Good luck, Walters!
Walter é de fato um cara folgado! Agora em férias, ele conquistou o título de turista mais desleixado do lugar! Ignorando fortemente as placas de perigo, ele decidiu que seria uma boa ideia tirar um cochilo em sua boia, à beira de um rio. Ao acordar, quem diria? Estava prestes a cair de uma enorme cachoeira! E agora, Walter? Ajude-o a desviar dos objetos e remar o mais rápido possível!
Dica! O guarda-sol pode te proteger (mas, por pouco tempo!)
Boa sorte, Walters!
https://youtu.be/eWE5yMtwlaY
| Link | https://ulissescad.itch.io/walterfall |
| Original URL | https://ldjam.com/events/ludum-dare/50/walterfall |
Ratings
| Overall | 725th | 3.5⭐ | 42🧑⚖️ |
| Fun | 522th | 3.537⭐ | 43🧑⚖️ |
| Innovation | 875th | 3.122⭐ | 43🧑⚖️ |
| Theme | 565th | 3.768⭐ | 43🧑⚖️ |
| Graphics | 708th | 3.634⭐ | 43🧑⚖️ |
| Humor | 302th | 3.675⭐ | 42🧑⚖️ |
| Mood | 986th | 3.2⭐ | 42🧑⚖️ |
| Given | 53🗳️ | 69🗨️ |
The sound of falling items gets a bit annoying after a while.
I made it past 5000!

Overall, simple and fun game.
Perhaps allowing keyboard controls would be a nice improvement, because my wrist is sore from trying to keep Walter going over the edge!
I liked this simple idea and good implementation. The controls were responsive and simple to understand. The assets are really crisp and I feel the collision was fair.
A few recommendations and notes - I think that it would have been a small amount of effort for a large amount of gain to have a few more versions of the sprites (even just rotated or colours changed) to add some variance. Additionally, a bit more visual feedback when you got hit would have been good (like a particle effect, or a quick sprite or something).
Overall, a really tight entry that achieves what it seeks to do. Thanks for submitting!
It was fun, I like the wacky carnival music. Umbrellas could stand out more visually as a "good" item in order to be more intuitive without having to read the description.
game was fun and simple and i swear i heard some thecheeseman sounds :eyes:
```
_audioSource.pitch = UnityEngine.Random.Range(0.95f, 1.05f);
_audioSource.Play();
```
Randomizing the pitch up or down by just 5% instantly took away the repetitive pain for me.
I especially want to call out the extremely responsive controls. I was worried there might be some animation-locking or something where I can't change directions as quickly as I might want. Nope, they were perfect!
Obviously the game would benefit from more difficulty over time and a greater variety of obstacles, but as is, I had fun!
My highscore:

Other than that, a really good entry! Good job!
I would prefer pressing the left and right arrow keys instead of mouse click.
Keep track of the current best could be interesting to add too.
But despite of all those details, it was fun ! :) Nice entry.
It's a great game. It's simple and fun. I Can't stop playing it :D
Uma coisa que eu sugeriria é colocar desenhos representando os botões do mouse, porque de início eu também achei que era pra clicar dos lados esquerdo/direito da tela.
Thank you for the submission.
Cute art, fitting soundtrack (even though audio is not part of your categories, it does help set the mood, good job!), responsive controls and a somewhat addicting score chaser. I could see this working really well as a mobile game.

I was chilling in my top left corner when out of nowhere it said game over, sadly. My fingers were tired of spamming mouseclicks at this point, I might try again later!