Inevitable Dungeon by Surfa
A local EVIL must be defeated!
However, the foul air of the dungeon hurts to breathe. It is very unlikely that you will survive.
Equipment found may prolong your short life, and delay you inevitable demise. Your trusty DEATH BAG can help pass on equipment to the next unfortunate soul to enter the lair.
Programming: Surfa, MistaGiggles
Sound & Music: MistaGiggles, Surfa
Artwork: MistaGiggles, Surfa
Gameplay: Surfa, MistaGiggles
Hope you enjoy! Please leave feedback if you can!
Controls:
WASD - Move Arrow Keys - Shoot in direction E or I - Open Inventory Right Click - Content Menu in inventory Hover over items in inventory to see stats Hold Tab to see Stats
Add item to death-bag to use upon death. Note items can't be used whilst in death bag.
Note: Game is suppose to be difficult. Make use of death-bag to bring item through to next run. Good Luck and hope you enjoy.


Build has been updated to fix an couple of issues stopping progression. One if you die with a couple of keys collected. The other issues was with the second boss whereby his attacks will spawn on you if you die and still do damage once you respawn. Also if you die on the last boss hopefully it no longer re-spwans with you.
| Link | https://surfa.itch.io/inevitable-dungeon |
| Link | https://surfa.itch.io/inevitable-dungeon |
| Original URL | https://ldjam.com/events/ludum-dare/50/inevitable-dungeon |
Ratings
| Overall | 997th | 3.286⭐ | 30🧑⚖️ |
| Fun | 760th | 3.321⭐ | 30🧑⚖️ |
| Innovation | 1143th | 2.768⭐ | 30🧑⚖️ |
| Theme | 913th | 3.464⭐ | 30🧑⚖️ |
| Graphics | 921th | 3.357⭐ | 30🧑⚖️ |
| Audio | 768th | 3.02⭐ | 27🧑⚖️ |
| Humor | 740th | 2.86⭐ | 27🧑⚖️ |
| Mood | 989th | 3.196⭐ | 30🧑⚖️ |
| Given | 21🗳️ | 31🗨️ |
Unfortunately I hit a bug where the key stopped opening the gate and couldn't finish my playthrough.
But this was a solid concept, that fit the theme nicely and was solidly executed. Nice job!
@lisyarus Thanks for the feedback. I have worked in the changed you mentioned and fixed another issue with the weapon drops. Thanks for giving it a go. We really appreciate it.
Good work!
@xerxeres Thanks for playing. I agree the iventory could use work. I made an error early on an used a built-in control in the GODOT engine that turned out not to be suitable for an inventory system.
Intentionally didn't read instructions, so got confused how to attack, so had to go back to instructions. Was rather surprised with secondary mouse click on item and then popup to equip it. I can relate though, item drag-drop is usually pain.
Didn't manage to defeat first boss, since I usually reach it with half the life. Once dead, the inner boss gate is locked, and the keys don't spawn. Also defeated monsters are not respawned and left in the old places. So no sure if this is intentional or, but essentially there is only one try to defeat the boss right now.
Interesting choice to make enemies move in steps, but I rather like it. It's possible then to bait them and avoid them rather keeping a flow of all mobs following you.
I also agree, with others that while death bag mechanic is cool, the first item could be added automatically.
Another minor thing, possibly intentional, I noticed that fired projectiles (firebolts) have randomized offset. So if you are standing against an inner corner, half your projectiles will hit the wall, and other half hit the enemy at the end of corridor :point_down:

This also means you cannot shoot parallel to the wall, while being near it as all the projectiles will hit the wall immediately.
It would also be nice to fire projectiles at an angle; at least 45 degrees. You could use numpad for that maybe?