Majellan by Reulan

https://nicolekg.itch.io/majellan-and-the-fountain-of-youth
evolve your jelly as you explore the wonderful world. watch out for hazards!
Over time Majellan will grow in age and gain a new way to traverse the map. The jellies youth can be maintained by collecting the blue whirlpool "fountains".
Controls: - Movement: Arrow Keys + WASD - Jump: Up Arrow / Space
Pickups: - Yellow Diamond (currency) - Fountain (will return Majellan to a previous evolution)
End Game Condition: - Run out of health - Old age (blob -> jelly -> tall jelly)
Screenshots:
Information

Upgrades

Gameplay

Credits: Art Tileset asset pack: Kenney https://www.kenney.nl/ (amazing art as always, check out the many free assets they have provided over the years!!!)
Programming + Art: nicolekg
Programming + Music: Reulan https://reulan.com
Note about the music: Three variations of Enchanter exist: - Enchanter: the original upbeat and glowing track - Haunted Enchanter: a spooky dark synth version - Ocean Enchanter: a water/ocean melody
They were all were made during Game Developers Conference 2022!
Enchanter Album is available on Spotify: https://open.spotify.com/album/34GHlD1ObVRNHXXD1vML92?si=JVbB1RHxQx6CysphCS2FpA
The Main Theme is called Sanctuary and was made on the first day of LD50! main theme starts at ~:13
| Majellan (Play in Web Browser) | https://nicolekg.itch.io/majellan-and-the-fountain-of-youth |
| Original URL | https://ldjam.com/events/ludum-dare/50/majellan |
Ratings
| Overall | 648th | 3.556⭐ | 29🧑⚖️ |
| Fun | 687th | 3.385⭐ | 28🧑⚖️ |
| Innovation | 452th | 3.538⭐ | 28🧑⚖️ |
| Theme | 640th | 3.704⭐ | 29🧑⚖️ |
| Graphics | 937th | 3.327⭐ | 28🧑⚖️ |
| Audio | 652th | 3.231⭐ | 28🧑⚖️ |
| Humor | 635th | 3.02⭐ | 27🧑⚖️ |
| Mood | 812th | 3.38⭐ | 27🧑⚖️ |
| Given | 17🗳️ | 29🗨️ |
There are a few bugs involving collisions, for example, flying when you jump and hit the ceiling, or taking damage when a block has a sawblade by it's side and you fall halfway between then (you shouldn't take damage because you're over the block). Also, I found a fountain I wasn't able to collect.
Glad you enjoy the blob animation! we felt like it had a good level of bounciness to it as well!
Maybe it was just my aspect ratio but the UI for the bar wasn't showing unless I went full screen, then full screen it was covering a 2/5 of the game screen.
Had a lot of fun swimming and floating!
I was able to explore pretty far in certain parts of the level by getting as far as I could, waiting to age up, then continuing, which was fun, but, in general I didn't feel rewarded for finally getting to the least accessible areas. there would just be like a couple fountains to age me back down, and I was like "well what was the point of waiting to age up to be able to get up here, if all I get is aging back down". I think at the very least a big treasure trove of diamonds would have been nice, but ideally some kind of unique item / encounter. of course, it's a game jam, so that might be asking for too much.
also, at the very far left, upper area, I found a fountain that I couldn't activate by touching it, and a door with a key behind it, but no way of getting around to the side with the key.
I think it was not very clear what the block colors meant. it seems like there are a variety of colors of normal blocks, with no difference between them, and then some other blocks that are damage / death blocks. it was confusing to have damage / death blocks in addition to the spikes and gears, especially because death blocks look so similar to normal blocks. I think it would be clearer what is damaging if you kept all blocks as "safe" and just used them for visual variety, and only had hazards be non-block shaped.
overall, it was a pretty surreal experience, especially with the music. why all the spikes and gears? what's up with the fountains? it made me feel like I (the jelly) am some kind of lab experiment, trapped, eternally trying to not die by staying young.
I looked up Magellan, he's a Portuguese-born navigator? Is he related to Ponce de León? he didn't seem to be mentioned in anything related to the Fountain of Youth.
overall, nice work, I think you're on to something good here, if you refine the level design more! and of course, there's the built-in jankiness of unity physics. slippery on floors, sticky on walls, the opposite of good.
2.There's some point in the map that have lots of treasures, it's very incentive.
3.I can Long press Space to fly on the bottom of the wall , which is a hiden ability that I really like (bug though?)
The poor little jelly guy died so fast, I didnt get to experience much! A little more leeway in that regard would've been great :) I enjoyed the handmade art, and would love to see more in the future. Good entry! - mopi
Yes, I agree that the colors could have been better done. If you're not a pro, then it's a great tactic to steal colors from other projects. (Of course, it's better to analyze them and make them similar. But jams are very fast :smiley: ) Or just use ready-made "combinations" of colors. There are a lot of pictures with palettes on the Internet.
Another last stage of the jellyfish could be done faster. I think it would be more interesting.
Thank you for a great experience! You're cool!
I also really like the little health text that shows when you take damage, that's a really nice little detail!
Overall, really well done!