Heart Hunter by foolsroom
Your blade slowly drains your lifeforce. Slay your foes to sate it.
Controls:
WASD - move
J - attack
Space - jump / double jump
S - drop down



Ratings
| Overall | 183th | 3.955⭐ | 24🧑⚖️ |
| Fun | 199th | 3.841⭐ | 24🧑⚖️ |
| Innovation | 642th | 3.364⭐ | 24🧑⚖️ |
| Theme | 508th | 3.818⭐ | 24🧑⚖️ |
| Graphics | 103th | 4.455⭐ | 24🧑⚖️ |
| Audio | 301th | 3.738⭐ | 23🧑⚖️ |
| Mood | 176th | 4.023⭐ | 24🧑⚖️ |
| Given | 31🗳️ | 0🗨️ |
We share the similar take on limitation, which is good because I liked your interpretation a lot, it really gives you an incentive to slice and dice.
I've been saying this a lot, but you should really consider taking this game post jam and making something even more incredible out of it. Good stuff!
I felt like there could have been a bit more depth to the gameplay. Perhaps recovering more health if you hit an enemy *just* as they're about to fire their arrow (seeing as how they already give you a little indication in advance), or even some way of dodging through arrows, which would of course be risky when the screen starts to fill up. Maybe some enemy variants too.
A little bit of unobtrusive background music would have really rounded the experience off, I think--it's a little conspicuous in its absence...!
You did really well here, though, please don't get me wrong. I really enjoyed this! If you decide to do more with it post-jam, I'd love to see how it turns out! :grin:
There seems to be a bug with sometimes not being able to jump even though you are grounded, dropping to another platform solves it. Only happened once, not sure what caused it.
Maybe the platforms could be less frequent on the vertical axis, it feels a bit confusing and cluttered.
It might worth a try to see how it would control if you could dash-slice by double tapping the direction you are running instead of using a separate key.
Sounds are great but dying feels unexpectedly silent.
Minor annoyance but please let me restart with the keyboard!
Very cool entry!
loving the aesthetics! and the fx! i think the arrows are a bit too punishing since we are already losing hp constantly i believe they can hit a little softer to extend play time. but everything else is so smoothly done and the color palette is really beautiful good game :thumbsup:
More enemy types would be my main suggestion, to give the game more depth.