Doomed Drone Defence by Skyward4d
Defend your precious generator against an army of drones as numerous as they are evil!
Upgrade after each failed attempt to keep pushing your survival high-score to new heights.
Game Includes:
- 54 in-game upgrades across 12 areas.
- 3 enemy types that appear as you get deeper into your survival runs.
- More droids than you can shake a laser beam at.

My 2nd gamejam submission. Made for Ludum Dare 50.
All audio used is under the CC0 creative commons license, everything else was done by me from scratch.
Software:
Unity 2020.3.26f1
Aseprite v1.2.34
Pyxel edit v0.4.95
| Link | https://skywardford.itch.io/doomed-drone-defense |
| Link | https://skywardford.itch.io/doomed-drone-defence |
| Original URL | https://ldjam.com/events/ludum-dare/50/doomed-drone-defense |
Ratings
| Overall | 540th | 3.632⭐ | 36🧑⚖️ |
| Fun | 400th | 3.647⭐ | 36🧑⚖️ |
| Innovation | 1205th | 2.682⭐ | 35🧑⚖️ |
| Theme | 580th | 3.75⭐ | 36🧑⚖️ |
| Graphics | 1031th | 3.182⭐ | 35🧑⚖️ |
| Humor | 1008th | 2.375⭐ | 34🧑⚖️ |
| Mood | 1226th | 2.833⭐ | 35🧑⚖️ |
| Given | 65🗳️ | 49🗨️ |
There are a few small things you could have done that would have gone a long way. Finding a free font for example, and changing the timer to display less than two decimal places.

think the upgrades are pretty great way to keep the player interested
Did just upgrade Rate of fire and bullet count soo that kinda made it a bit easier
The arts ace! would have loved to see some animations on the Characters!
Overall pretty well balanced gameplay Loop!
Here are some random thoughts i had:
* The master volume sound bar is not really smart, the way it works you can just leave it out.
* the sound gets REALLY loud, once you have a horde around you; maybe its fine to not play all death sounds
* the progression is fine (i always improved by just the right amount per round
* its kind of annoying that you are forced to play the first 2 mínutes; once you are OP. its just a waiting game for most of it. the really relevant part is limited to ~30 seconds per round
* obviously you could add animations and such; but it was good enough for me
* moving into the base is kinda glitchy; it gets annoying when you are teleported back and since you have to run around your base all the time it will usually get you killed
* walking diagonally allows you to move faster
I really appreciate the difficulty curve here. I don't know if you designed it or if it was intentional, but I think you nailed it such that each run was just longer enough to feel good. Really fun in that regard!
The UI was really snappy and functional, but I agree with other comments that it could definitely have used some polish as an improvement. I don't know how Unity works with theme-ing but there are some very simple things you can do in Godot that make a massive benefit. I can show you if you like
Overall, I really liked this implementation! It is clear you have learned some new skills since the days of Professor Proton! Good work and keen to see your next entry
If I would change anything, it'd be small bits to the UI - the upgrade button for example looks more "clickable" when it's disabled, at least to me. And the dark green of the score/time is hard to read on the background, it could use an outline or higher contrast.
Kept me for a while, but in the end, you know getting swarmed is pretty much inevitable even with full upgrades. The fact that you can't shoot through the generator itself was kinda annoying, since it forces you to go around all the time and bump into things inevitably D:
Good job!
As said by others that start is a bit slow when you are OP. However I liked that there was some variations even later on, my last run was 220secs and I was wondering if the game had anything left new when I got a huge wave of hunters : nicely done !
Only thing I felt was missing was the sense of inevitability, I get that it's endless waves but we're so used to games with levels that it doesn't quite translate that way to me. Maybe a fuel shortage after a while ? Or something story related ?
Not sure if this is a web version issue (navigator?) but I got some crashes at the end of levels.
