Zero Chances by OverDose

[raw]
made by OverDose for Ludum Dare 50 (JAM)

You wake up in a bunker with 2 shelves full of resources at your disposal. How long can you delay your death?Screenshot (2).png

Ratings

Given 12🗳️ 2🗨️

Feedback

Mr.KitKat
05. Apr 2022 · 16:15 UTC
I don't have rar, so sadly won't be able to play your game. Looked fun though!
Chocolat-Endive
05. Apr 2022 · 16:20 UTC
I survived for 60 days, but didn't find a mechanic to influence on the delay (I guess the title is right). I liked the lighting and the overall mood of the game, and once I found that it's the "e" key to interact it went a bit better xD
What was the meaning of the "knock knock" at the beginning of some days? I tried to open the door but to no avail.
Sodoj
05. Apr 2022 · 16:42 UTC
This is an interesting one. The gameplay is monotonous and boring - you spend most of your time sleeping, eventually getting something to eat and drink or fixing your radio until you drop dead. However, I can see that's exactly the point of the game and a brilliant commentary for what could await us in some kind of dystopian future. Very well done, you nailed it!
StupidHobbit
05. Apr 2022 · 17:27 UTC
Interesting concept, I've managed to survive for 50 days, is that a lot? Also, is there any hidden content?
🎤 OverDose
05. Apr 2022 · 17:49 UTC
@mr-kitkat I'm sorry to hear that but thanks!
🎤 OverDose
05. Apr 2022 · 17:50 UTC
@chocolat-endive Thanks for your feedback. When I first thought about the concept, I had in mind a lot more content but due to the lack of time, I did not manage to add everything I wanted :(
🎤 OverDose
05. Apr 2022 · 17:52 UTC
@sodoj Thank you! I am aware how boring the game is. i initially wanted to add a lot more mechanics similar to "60 seconds" but due to the lack of time, I couldn't add them. Maybe you guys want me to update the game more?
🎤 OverDose
05. Apr 2022 · 17:54 UTC
@stupidhobbit I would say 50 days is really good. There are no secrets right now (I wish there were) but if the community really wants, I can turn this small concept in a full fledged game.
Sodoj
05. Apr 2022 · 18:13 UTC
@overdose The game is perfectly fine by itself, don't get me wrong. I found that boredom is part of it's point, making it unique! However, there is still room for iteration and improvement, like adding some side activities like solitare you could play over multiple days or something like that. Something that really enhances the dreadful atmosphere of inevitable demise.

Whatever you come up with, I'd be more than happy to check it out!
Chocolat-Endive
05. Apr 2022 · 18:17 UTC
@overdose : oww now I'm soo curious about the content you wished to add! If you ever find time and motivation to complete it, I'll be happy to play the new version :)
Iamsodarncool
06. Apr 2022 · 08:32 UTC
This game is so good at making me feel lonely and isolated. I love that there's nothing at all to do but eat and drink and sleep. As my food ran out, and absolutely nothing continued to happen, my sinking dread grew and grew. Fantastic take on the theme.

The radio was an excellent touch. The fact that it only ever picks up static -- never even the barest echo of another human's voice -- really helped sell the loneliness and isolation.

I really thought the knocks on the door were gonna go somewhere. Whenever I tried to hear one, I tried to open the door, but you can't interact with that. It would have been nice to hear a clatter as you try to open the door, indicating that it's locked or stuck. Personally I would have made the knocks reduce in intensity and then stop altogether over the first ~10 days.

The game drags on a little long, I feel. I think it's said its piece by about day 30 or so, but of course the game lasts much longer than that if you don't give up. You could make the game go by faster by making the player require more food and water per day.

Speaking of which -- I found the diagetic hunger/thirst indicators very weird. The rest of the bunker looks totally normal and immersive, so the neon cyan/organe bars were very out of place, and they took me out of the experience a little. I think it would have been cool to indicate these values using second-person overlaid text. "You are not thirsty ... You are somewhat thirsty ... You are very thirsty ... You are desperately thirsty ..." etc.

Overall I quite enjoyed my time with *Zero Chances*. If you do continue to work on this concept, I will definitely play your later iterations. Congrats on finishing the jam!
🎤 OverDose
06. Apr 2022 · 09:48 UTC
@iamsodarncool thank you very much for the detailed feedback!
Alex Stewart
10. Apr 2022 · 01:35 UTC
Very dark and dreary... fits the theme quite well! I kinda wished I could open the door after hearing the knocking sounds :thinking: