The Hill I Die On by DevVex
This is my third Ludum Dare as a solo hobby game developer :v:



Story: You play as the samurai "Hiro". After a long war, he finds himself alone on a hill surrounded by enemies. His death is inevitable, but he won't go easy...
Controls: Click to the left or right of the Samurai to attack in that direction Swipe to launch a projectile in that direction
Didn't have enough time to implement the energy meter (Swipe should take more effort/energy)... so you can go nuts killing blobs :) (also didn't have time to add more enemies lol).
If you want to see how this game was made (and other game/web development videos) subscribe to me on YouTube :D https://www.youtube.com/c/jcode3
I uploaded a video with a timelapse on the making of this game that contains the 12-14 hours I spent compressed into a few minutes. You can watch that here :D -> https://youtu.be/cN2lIl9jyAU
| Link | https://jc0d3.itch.io/the-hill-i-die-on |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-hill-i-die-on |
Ratings
| Overall | 885th | 3.389⭐ | 29🧑⚖️ |
| Fun | 1046th | 3.037⭐ | 29🧑⚖️ |
| Innovation | 946th | 3.037⭐ | 29🧑⚖️ |
| Theme | 744th | 3.615⭐ | 28🧑⚖️ |
| Graphics | 387th | 4.019⭐ | 29🧑⚖️ |
| Humor | 1028th | 2.313⭐ | 26🧑⚖️ |
| Mood | 600th | 3.56⭐ | 27🧑⚖️ |
| Given | 25🗳️ | 28🗨️ |
I it would be good if it got harder faster, since the game is a bit repetitive.
Thanks for the comments everyone! appreciate the feedback <3
Very effective at creating a mood and the pixel art is top notch!
The theme is used really well here, the music and sound is great, sets the mood perfectly.
I like how the slashing/sword animation can be chained together.
I can see on your itch.io page that you already know the range attack spam problem and I agree that an energy meter would limit it. Also something fun to consider is leaving blood/entrails/enemy remains on the ground as a "counter" instead of just a number :)
Also nice to see someone going for a touch friendly control scheme, this could totally work on a smartphone/tablet :D
This is super polished! The animations, the sound effects, the little screen shake - it all makes the game feel really good to play!
I do think you should make the projectile attack have a cooldown or something like that - it is really easy to fire quickly. I tested and I was able to make it to level 10 easily without even seeing a single enemy by just firing projectiles constantly. I could have gone longer but didn't want to ruin the experience for myself as melee'ing is really satisfying!
As a side note, I love the title! Overall, great submission. It's perfect for a game jam!
Thank you everyone for playing my game, and your feedback :pray: