Pillage Quest by phats604


* updated patch control bug fix and balance issues adjusted.
| Link | https://phats604.itch.io/pillage-quest |
| Link | https://liluo.io/instant-builds/f709e826-e2a1-4450-8ad7-d80899b6cc51 |
| Original URL | https://ldjam.com/events/ludum-dare/50/pillage-quest |
Ratings
| Overall | 1119th | 3.16⭐ | 27🧑⚖️ |
| Fun | 1204th | 2.84⭐ | 27🧑⚖️ |
| Innovation | 1261th | 2.58⭐ | 27🧑⚖️ |
| Theme | 994th | 3.38⭐ | 27🧑⚖️ |
| Graphics | 745th | 3.58⭐ | 27🧑⚖️ |
| Humor | 841th | 2.682⭐ | 24🧑⚖️ |
| Mood | 1005th | 3.174⭐ | 25🧑⚖️ |
| Given | 26🗳️ | 27🗨️ |
But, characters gameplay really have some issues:
1) Warrior really doesn like to attack sometimes and its animation does not correspond to the effect of the attack.
2) I haven,t been able to kill any angry meatball with the mage, I think balancing got out of hand here
Also, you should try to add a timer or a highscore! This can really help with player feelings good by beating the last timer/highscore.
I think the game would be better if you made all the characters move on a grid. It would simplify the design making it easier to balance the gameplay and add features. There's a lot you could do to make the game more interesting. You could have the enemies come in waves and let the player buy upgrades or items at the end of each round. Maybe you can buy mercenaries or something that automatically cover the grid spot you place them on.
Great job on your first solo jam!
PS: Cow drawing is amaizing :D
In terms of art, I was unsure about the heavy chromatic aberration. I think having so much of it detracted from the art you had made instead of complementing and enhancing it.