Fireworks Grandmaster by local minimum
Combine exotic substances into fanciful displays of colour, shape and sound.
Shapes of the ingredients need to match slots on blueprint.
If you regret a choice, just slot another item.
Try to make sense of what your eccentric customers are ordering.
And remember, the customer is always right.
You can fast forward texts somewhat by clicking the button... if you think they are too slow... to much sloth.
Be sure to leave comments we will try our bests to play back your games and give good feedback!
Shapes of the ingredients need to match slots on blueprint.
If you regret a choice, just slot another item.
Try to make sense of what your eccentric customers are ordering.
And remember, the customer is always right.
You can fast forward texts somewhat by clicking the button... if you think they are too slow... to much sloth.
Be sure to leave comments we will try our bests to play back your games and give good feedback!
| Web (HTML, Unity3D) | https://local_minimum.itch.io/fireworks-grandmaster |
| Source | https://github.com/local-minimum/ld36_atech |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=24765 |
I did have a bit of trouble swapping in some parts, and I'm still not sure what some of the customers wanted, but this was still a very enjoyable game!
@gdcvdqpl
I like that the amount of powders(?) increases each term so that you're not overwhelmed by them all at the beginning.
@MirrorPolygons we might do something to the Sloth speed, but after the rating. Let everyone learn to hate the Sloth equally.
@RockhopperGames and @Bobsleigh, we've found the drag and drop bug that made that interaction quite horrible at times but because we've also tweaked some more stuff we'll wait until after rating.
And to most everyone else, we'll probably make the customers a little less picky with their orders and change the whole level progression a bit, but in general we're very happy and very happy that most of you seems to enjoy playing it.
Nice job :)
Once I figured out how to play, it was very fun figuring out what the customers wanted. Works just fine and dragging feels easy. Graphics and music are great. Just wish the text was faster.
@n42k yay it worked!
By the way, I felt like it could have been more grounded in the world it self, the mixig part could be in the streets and have some animation with the costumers or something. But an intresting idea!
Also i'd like that characters :)
Great job !
Suggestions:
* Make the firework explosions smaller on the screen. They are kind of ridiculously large compared to the buildings, and they often go off the screen. If nothing else, you probably want to save the really large displays for later in the game.
* I'd also make the "shows" longer; after all the reading and constructing, having only a handful of rockets go up is kind of a let-down. We should be able to see a whole series of rockets go up.
* It would be handy to have a way to go back and see what the customer said again after we know what the options are for putting into the rocket. (Or a more obvious one if there is a way to do it.)
Overall, though, good job. A fun premise, and a well-executed fireworks display.