Peter and the Pesky Puppets by agushmar
Our game tells us the story of Peter, a 7-year-old boy who has a strong creativity and doesn't like to go to sleep. While his family is away and he is entrusted with keeping the order in his house, he tends to embark on adventures accompanied by his hat and surrounded by darkness.
On this particular occasion we will accompany Peter in his task of collecting the evil spirits on the house! The most important thing at night is not letting your light go out, no adventurer will be able to advance without being able to see where they are going, so in order to do so we will have to refill our oil lamp with the fuel bottles spread across the house. While he battles against time in order to keep his lamp on, Peter them from causing any mischief. Peter will have to be smart and use logic to decipher the riddles left behind by the spirits and find them before his lamp runs out of fuel and he is engulfed by darkness. But even so there is no need to fear it... right?
Controls
W A S D - Move
I - Riddle list
E - Collect Puppets
TAB - Pause
Credits
•Character Artist & Animation
Yoel Ián Motillo La Pira
•UI Designer
Lautaro Lajmanovich
•Map artist
María Agustina Marega
Rocío Victoria Giménez
•Prop Artist
Ian Agustín Le Bot Garat
•Game designer
Ezequiel Alejandro Aguirre
•Developers
Mateo Fabbri
Matías Monti
Lucas Iván Pich Dalbert
Nicolás Ramos Marin
•Sound and Music Designer
Mr. Dorian
We are students of Image Campus - https://www.imagecampus.edu.ar/

| ITCH.IO | https://agushmar.itch.io/peter-and-the-pensky |
| Original URL | https://ldjam.com/events/ludum-dare/50/peter-and-the-pesky-puppets |
Ratings
| Overall | 840th | 3.429⭐ | 44🧑⚖️ |
| Fun | 1013th | 3.075⭐ | 42🧑⚖️ |
| Innovation | 1001th | 2.963⭐ | 42🧑⚖️ |
| Theme | 938th | 3.439⭐ | 43🧑⚖️ |
| Graphics | 1139th | 2.913⭐ | 42🧑⚖️ |
| Audio | 659th | 3.218⭐ | 41🧑⚖️ |
| Humor | 886th | 2.605⭐ | 40🧑⚖️ |
| Mood | 360th | 3.8⭐ | 42🧑⚖️ |
| Given | 27🗳️ | 61🗨️ |
Overall this was a fun play.
Pros:
Really liked how the lighting was affected in real-time by how low the candle was.
Seeing the spirits only when I was a certain distance away from them was really cool, it was like they were juuuust being seen in my peripheral.
Really strong mood with this one, was creepy and haunty-feeling.
Cons:
Was frustrating in several ways. The rooms felt too big and I had some serious trouble finding enough fuel to last me long enough to fully explore the house.
The riddles were good, but without knowing where each room that the riddle corresponded to they weren't very useful. A minimap would have been super helpful here!
Overall well done!
I'm seeing a lot of unusually large teams this year, all from from Image Campus. I guess you guys are doing Ludum Dare as part of an assignment or something?
@3lstmsinatrenchcoat Thank you! lots of us are student from Image Campus and they're giving us some extra ''points'' in our university by participating in Ludum Dare. Also we're receiving more points if we include students from other careers of Image Campus. That's why there may be groups of lots of people
Otherwise really cool idea- exploring the map was fun and once you see all the rooms deciphering the riddles was pretty satisfying. I do wish some of the walls had been split into top/bottom sections to alleviate the layering issue with the player and the candle has a noticeable white outline that doesn't look like it was intentional but overall I think you did a really great job.
Also when I tried to go fullscreen I got an error. Something about "Unity fullscreen error"
Por lo demás que IMAGE de mas CEPPIC xD