Humans to Blame by Relord
Try to save those humans from themselves 
| Link | https://brunolbandeira.itch.io/humans-to-blame |
| Original URL | https://ldjam.com/events/ludum-dare/50/humans-to-blame |
Ratings
| Overall | 1167th | 3.105⭐ | 21🧑⚖️ |
| Fun | 1162th | 2.895⭐ | 21🧑⚖️ |
| Innovation | 833th | 3.167⭐ | 20🧑⚖️ |
| Theme | 313th | 3.972⭐ | 20🧑⚖️ |
| Graphics | 765th | 3.55⭐ | 22🧑⚖️ |
| Audio | 862th | 2.75⭐ | 20🧑⚖️ |
| Humor | 824th | 2.722⭐ | 20🧑⚖️ |
| Mood | 1219th | 2.853⭐ | 19🧑⚖️ |
| Given | 11🗳️ | 17🗨️ |
The flying rockets might be a lil to hard to touch.
My PB is 74!
Great entry
It was a little too hard though. One cause of that is the frequency at which the missiles appear. The second cause is that once the missiles go into the air, you lose track of them and only get to see them for a split second before they land back on the Earth. This gives the player little chance to do anything about it.
I think it would be better if the camera was zoomed out a little, or if the rockets didn't stray too far from Earth. Instead, they would orbit around, similarly to the missile in the tutorial. The point is to have them visible at all times (except when they are on the other side of the planet).
Also I think some music and a leaderboard would both help the game a lot.
Overall, good job!
A slower pace, and some warning sound effects may help. Also perhaps being able to zoom.
16 was my highest score.