It's like they knew... by boc_dev

Welcome to my Ludum Dare 50 Compo Submission!!!
About
The theme this year was Delay the inevitable
So, my game starts off as a simple 3D platformer. Your little cheerio jumps using arrows or WASD about the platform dodging all the red things.
But, when you get to the end, you get transported back to the beginning, but this time you are stuck the rails you just created! All you can do is hold space to stop (thus delaying the inevitable!) in an attempt to dodge the enemies.
I have used the absolutely fantastic Godot Engine, and I have made everything in this in under 48 hours, except the fonts (Even the music, sorry to your ears in advance...)
Links
The game is hosted on Itch (Windows or Linux download): Itch.io
The source code is on my Github: GitHub
Some more screenshots to wet your whistle! And good luck to everyone who enters!




Ratings
| Overall | 263th | 3.521⭐ | 26🧑⚖️ |
| Fun | 170th | 3.64⭐ | 27🧑⚖️ |
| Innovation | 65th | 3.96⭐ | 27🧑⚖️ |
| Theme | 496th | 3.16⭐ | 27🧑⚖️ |
| Graphics | 383th | 3.24⭐ | 27🧑⚖️ |
| Audio | 257th | 3.32⭐ | 27🧑⚖️ |
| Humor | 282th | 2.84⭐ | 27🧑⚖️ |
| Mood | 379th | 3.083⭐ | 26🧑⚖️ |
| Given | 20🗳️ | 25🗨️ |
- the double jump was a bit finicky to pull off
- music worked well
- SFX were interesting
- The gameplay was enjoyable (and would be much more enjoyable with a bit less finicky double jump and a restart button)
- good entry!
Level 7 was almost too hard, level 8 made me ragequit. So good job I guess, you broke me (JK)
Ye that's a good call with the UI changes, I'll make them after the jam, thanks!
In both parts of the gameplay I really like the game, the only thing I would say is that the camera seems to vibrate all the time which makes the game a bit uncomfortable, but awesome job!
The only thing was camera control, don't know why but is started to give me a bit of sickness(
* The sound wasn't bad, so I guess my ears accept your apology? :)
* Also, thanks for providing a linux option!
* I managed to miss the bit about pressing space at first, playing a few levels while thinking there's no way to control the ring in the second part. Maybe display a short reminder about the basic controls (even just "hold space to stop moving!") at the beginning of each part of the first level as a sort of an interactive tutorial?
* The level select screen also confused me a bit, it's not obvious that only the number is clickable, it would be nice if the entire bar was clickable. (Also, maybe add keyboard controls to the menus.)
* Maybe add a preview picture for each level to the level select?
* It's not obvious that the restart button is also the way to exit the level and go back to the menus. Maybe also add escape as one of the keys to pop up the restart menu?
* The camera rather stuttered for me on level 5 for some reason.
@fifut ye that's a good idea, to plan the movement out.
@ccglp ye I tried to make a camera that kind of follows a bit slower than snapping with some jank usages of tweens. I think it needs a bit more tweaking :)