Aglæca by philomory

[raw]
made by philomory for LD33 (JAM)
Aglæca

Controls:
Left/Right/Up/Down: Move around the map, change menu selection
Space: Wait half a day.
Enter/Return: Make menu selection
Escape: Quit the game

Inspired by the oldest monster in English-language literature, and by a modern retelling of his story.

Mac and Windows builds available, as well as ruby source. To run from source you need Ruby 2.x, and Bundler. You can then install the dependencies required with 'bundle install' from the game's directory.

Once those requirements are met, the command 'ruby ld33.rb' from inside the game directory should launch the game.

There was not much time to test this after completion.
Bugs can be reported at: https://bitbucket.org/philomory/ld33/issues

Credits:
Code:
Adam Gardner

Some text excerpted from:
Grendel, by John Gardner

Artwork:
Tiles from Tiny16: Basic, by Lanea Zimmerman.
http://opengameart.org/content/tiny-16-basic
Grendel sprite from the DawnLike tileset by DragonDePlatino, color pallete by DawnBringer
http://opengameart.org/content/dawnlike-16x16-universal-rogue-like-tileset-v181
(the requested easter egg is not yet implemented)

Fonts:
Alagard, by Pix3M
http://opengameart.org/content/pixel-fonts-by-pix3m
Romulus, by Pix3M
http://opengameart.org/content/pixel-fonts-by-pix3m

Ratings

Coolness 50% 3
Overall(Jam) 3.14 588
Fun(Jam) 2.78 735
Innovation(Jam) 3.19 384
Mood(Jam) 3.08 550
Theme(Jam) 4.04 99

Feedback

Jonathan Whiting
24. Aug 2015 · 11:53 UTC
Please do find a way to package this for other people. Would like to try it :)
Huo-cuo
25. Aug 2015 · 05:59 UTC
Cannot get it run :(. I have Mac with Yosemite 10.10.4
DruhinM
25. Aug 2015 · 07:15 UTC
Does not run
Eingya
25. Aug 2015 · 08:01 UTC
Not really a comment on the game (which I liked!), but because the game title has an æ on this page, but an "ae" on the .exe, it took me forever to find it, because I had closed the page :p
chuckeles
25. Aug 2015 · 11:18 UTC
Nice idea, I found a city, killed everyone in it, salvaged it, then went to other town and got killed. +1
jlnr
25. Aug 2015 · 20:58 UTC
This is definitely a game you should run at least twice, to see how the world is randomly generated. It also took me a while to understand the difference between day and night, but I think part of the fun is figuring it all out. Destroying a few cities felt pretty good.

I like how the text fades in when you leave the game, looks great!

(Bug report: It crashed once when I was in a town, but I didn't run it from the command line and have no backtrace to post :()
shawn42
28. Aug 2015 · 16:40 UTC
yay, fellow Gosu submitter! Fun beginnings, I never did figure out if there's a way to regain health. The day/night thing was a nice touch.
ZYXer
31. Aug 2015 · 15:24 UTC
Really good game! I like that you based it on a historical tale! The game mechanic is simple but challenging.

... and the inhabitants of TestName kept killing me ;) Is there any way to restore health?
Lukbebalduke
05. Sep 2015 · 01:42 UTC
Cool art style and gameplay concept, I really missed the sounds and some "strong and clearly" objective, sometimes just fight and steal dont give you many ways to play.
Solid entry, Congrats =)
abcdef65g
05. Sep 2015 · 01:46 UTC
I love the fact you used literature extracts in your game, a touch of art in games is something I always enjoy. Also love you went through the effort of making everything procedural. Simple but addictive.
Nurbs
05. Sep 2015 · 03:23 UTC
It's pretty, but there doesn't seem to be a whole lot to do. I'm not sure what the merit of stealing bits of food is, since you'll probably starve without razing towns.
dcolgan
05. Sep 2015 · 03:23 UTC
This was really good. I would like to play a full version. The details in the intro and close are great. It is hard to really say what I would like to see more of as unfinished as it is, but maybe just more interaction with the map.
El Cabaro
05. Sep 2015 · 03:50 UTC
Whoo, Beowulf. I liked the random generation and the graphics, but I'm not really sure how the strategy comes into play, since it seems like I just get decimated by the townspeople no matter what I do (years of tyranny, eh?)

I liked the mood of the game a lot.
RockhopperGames
06. Sep 2015 · 14:58 UTC
Great idea, and excellent graphics, but unfortunately the gameplay leaves something to be desired. The difference between killing and eating, and killing and desecrating doesn't seem to exist, and I couldn't find anything that would restore HP. There's a lot of potential here, though!
ZNCatlaw
07. Sep 2015 · 19:11 UTC
Hello, I downloaded the OSX version and chose open from the context menu but the app did not open. Sorry! This looks awesome.
wooltech
08. Sep 2015 · 00:19 UTC
I didn't do very well, but definately interesting!
JonathanG
14. Sep 2015 · 20:43 UTC
An interesting idea, but I wasn't entirely sure what the goal of the game was. Points for procedural generation though! Even if all the towns are called Camp TestName :P