DO NOT Explode by Zyang
You are a Time bomb, and you need to delay your explosion time to explode after other bombs to win!

In this game you will play as a time bomb. If you explode after all your opponents, you win. So you need to collect time to delay explosion, throw various items to disturb your opponents, and avoid messy attacks from everywhere to win.
2022.4.6 Update: Fixed a bug that the environment light doesnt show up.
Contact:wzyanggg@gmail.com
| Link | https://wzyanggg.itch.io/dont-explode |
| Original URL | https://ldjam.com/events/ludum-dare/50/do-not-explode |
Ratings
| Overall | 243th | 3.896⭐ | 26🧑⚖️ |
| Fun | 62th | 4.125⭐ | 26🧑⚖️ |
| Innovation | 118th | 3.938⭐ | 26🧑⚖️ |
| Theme | 111th | 4.229⭐ | 26🧑⚖️ |
| Graphics | 383th | 4.021⭐ | 26🧑⚖️ |
| Humor | 273th | 3.727⭐ | 24🧑⚖️ |
| Mood | 745th | 3.432⭐ | 24🧑⚖️ |
| Given | 47🗳️ | 30🗨️ |
Anyway! I thought this game was really clever and fun, feels like it's destined to be a multiplayer party game! As a single player offering, I think you do a great job tutorializing it but the difficulty curve very suddenly ramps when you get 4 bombs on the same island. I couldn't beat that level because I was so many seconds behind. Nice work!
The difficulty curve is due to lack of time and levels.Multiplayer? If i have more time I really think its a better choice. :0
Btw, is this the last level? A want more, but "continue" is not clickable

What I've noted:
- The stuns are really long and frustrating
- The randomness should be controlled
- It would be better if you can't jump out of the platforms but you could only be kicked out
- Stuns should not stack
Anyway great job, the oly things to do now is balacing, making a final screen and some juiciness (always juiciness).
Overall : I really appreciated your game! Good job!
Currently I dont know how to run indie games, but if this game can have a good grades, I would like to make a full version.
1.Stun: A long stun is indeed annoying(but may bring many interesting situations), If other player can come to rescue, or you can quickly press some button to reduce stun time, or just reduce stun time, I guess that's good.
2.Randomness: Currently I havn't figured out how to deliver the resources in a more balancing way, but I want the player can have some strategy and interactions with item spawning.
3.fall-protection: I think that's all right.
3.Stackstun: I guess the problem is that the player should have a escape time between hits. And there's many possible ways to do that.
Thanks for your advice :smiley:
Don't really like the warning symbol as a spawn indicator—it's not very intuitive that you're supposed to run towards them. Other than that, the graphics look good and the game's well polished.