Death Is Inevitable by TherealMoebius

[raw]
made by TherealMoebius for Ludum Dare 50 (JAM)

Title<em>Screen</em>Edit.jpg First game in the Godot engine. Went home.

Run from the scary monster and use the resources around the map to craft potions and weapons to delay the inevitable.

Controls

W A S D: Standard Movement

Z: Move crafting cursor left

X: Move crafting cursor right

E: Craft item

F: Use Item

Spacebar: Grab cursor

Escape: Ungrab cursor

Useable Items

Recipes will automatically be available when you find the resources. Use E to craft and F to use.

Rock + Stick = Pointy Stick: Throw at enemy for a short stun

Toad + Yellow Tear = Exploder Toad: Throw at enemy for make them fall over. Careful, can cause damage to you!

Vial + Red Tear = Red Potion: Gives extra health

Vial + Blue Tear = Blue Potion: Forces the enemy to pulse, causing a slight delay until he picks up your scent once more.

Vial + Green Tear = Green Potion: Gives you extra speed for a short time

MacOS Install instructions:

Mac OS:

Bypass the block in your Security & Privacy settings. If the previous method didn’t work, you can go into your Security & Privacy settings and do it manually.​

  1. Open the Apple menu, and click System Preferences.
  2. Click Security & Privacy.
  3. Click the General tab.
  4. Click the lock in the lower right corner of the window.
  5. Enter your username and password when prompted, and click Unlock.
  6. Click the App Store and Identified Developers radial button.
  7. Look for “(App Name) was blocked from opening because it is not from an identified developer” and click Open Anyway. (In older versions of macOS, you could click Anywhere and then click Allow From Anywhere.)
  8. Try rerunning the app.

For more information see: https://www.lifewire.com/fix-developer-cannot-be-verified-error-5183898​​

Hotfix

  • A game breaking bug occurred when the enemy pulses and the player was not found. This has been patched and is labeled as such on itch.io. If you prefer to rate the game based on the pre-patch build, it is still available on itch.io.

Authors

Programming, maze maker: TheRealMoebius https://github.com/jordan-schnur

Models, Sounds, Music: https://ikilledkenny121.artstation.com/

Ratings

Overall 1297th 2.875⭐ 38🧑‍⚖️
Fun 1340th 2.458⭐ 38🧑‍⚖️
Innovation 1268th 2.569⭐ 38🧑‍⚖️
Theme 1072th 3.278⭐ 38🧑‍⚖️
Graphics 1201th 2.722⭐ 38🧑‍⚖️
Audio 638th 3.25⭐ 38🧑‍⚖️
Humor 1122th 1.919⭐ 33🧑‍⚖️
Mood 485th 3.681⭐ 38🧑‍⚖️
Given 36🗳️ 52🗨️

Feedback

Fromage
05. Apr 2022 · 02:22 UTC
I never saw a monster, and I couldn't figure out how to do any crafting. It was VERY menacing though, so great atmosphere.
JonL13
05. Apr 2022 · 02:24 UTC
Interesting game - looks like a lot of thought went into the crafting system and that was well implemented! After 400 seconds in the maze, I wasn't ever able to find a monster, so maybe tuning up the encounter rate somehow would be good! Great atmosphere!
🎤 TherealMoebius
05. Apr 2022 · 02:25 UTC
@fromage Thanks! I realized quite quickly after putting in the map it was WAYYY to big. The crafting instructions are in the description, but a tutorial would have been great to have! Thanks for the feedback!
🎤 TherealMoebius
05. Apr 2022 · 02:27 UTC
@jonl13 Thanks for playing and the kind words! Our 3D modeler had a computer meltdown so the map that was meant to be used wasn't ready in time. I agree though, way to big of a maze.
Chartle
05. Apr 2022 · 02:30 UTC
I liked the atmosphere the audio gave me, some unfortunate bugs(?) did occur where it seems the monster only starts moving once you get close, either that or it was stuck in a wall. There were also some camera clipping issues and I would have liked to be able to move diagonally, but all in all a good show for your first time in an engine!
settings
05. Apr 2022 · 02:31 UTC
I enjoyed the atmosphere, the movement and the sounds, but I couldn't figure out what to do... I moved for about 300 seconds and didn't find anything ;-;
ikilledkenny121
05. Apr 2022 · 02:38 UTC
@settings Yes there is a bug with the monster. Unfortunate timing! uploaded the wrong build :(
SJPixels
05. Apr 2022 · 02:49 UTC
I loved the ambience/mood of this game! The dark hallways and the ominous music really made me feel like I was running for my life. The fact that you don't see the monster right away but you can hear its footsteps adds to the claustrophobic feeling. Also, the speed boost potion was really satisfying and fun to use.

Some things that could be improved upon:

The camera was consistently going behind walls making it really difficult for me to see where I was going. I ended up getting turned around and lost a bunch of times from this happening.

Some landmarks like trees or rocks would help give the player points of reference when navigating the maze. Right now it feels like you're just running aimlessly.

The item menu is a little confusing and it took me a while to figure out how to use it. I would put the Useable Items descriptions on the itch page so people can find out what the items do.

Great work!
ikilledkenny121
05. Apr 2022 · 03:16 UTC
@sjpixels Thanks for the feedback! We agree with pretty much everything you said. The map and maze were a last minute thing and it is unfortunate that our forest map wasn't done in time due to complications.

Just in case someone else sees this, recipes will automatically be available when you find the resources. Use E to craft and F to use. Z and X move the selection left and right respectively once items are available to craft.

Thanks again for playing!
etchell
05. Apr 2022 · 04:32 UTC
Cool! Loved the atmosphere. found the monster at about 280 seconds. Caught me at 330!
ikilledkenny121
05. Apr 2022 · 04:42 UTC
@etchell haha thank you! Glad you liked it.
LDJam user 120213
05. Apr 2022 · 06:37 UTC
liked the music, only saw one monster after quite some time, camera needs a bit of work, whenever you turn it clips into the wall and you can't see anything.
Lenny Rudeberg
05. Apr 2022 · 07:23 UTC
So there I was running around aimlessly for 10 minutes trying to work out what I was doing, and from out of nowhere I got a proper jump scare from the monster XD

The atmosphere and music made it feel like a classic horror film.
Perion
05. Apr 2022 · 08:42 UTC
This game has lots of potential but I didn't see any enemies and so I just pointlessly run around the maze and gathered items (maybe it was bugged for me?). There was a red fog kind of thing that appeared every now and then but I didn't understand what it's doing. The graphics were ok, maybe using a texture for the walls would've make it better (just a very simple one). Other than that the game was still enjoyable, had an interesting idea and the mood was good!
WobbleBlocks
05. Apr 2022 · 11:55 UTC
The was pretty fun, collecting stuff is always a good time!
🎤 TherealMoebius
05. Apr 2022 · 13:49 UTC
@perion Thanks for playing! Our 3D artist's computer had a meltdown. The map that was supposed to be used had to be cut in favour of this map I made in blender in 5 minuets. Unfortunately, as a programmer and not a designer I was unaware of truly how long it would take to trverse a maze of this size. Thanks for playing!
🎤 TherealMoebius
05. Apr 2022 · 13:49 UTC
@wobbleblocks Don't forget crafting! Thanks for playing!
JustMicTheDev
05. Apr 2022 · 14:14 UTC
Amazing Sound design, really added to the eerie atmosphere, I could have preferred more in terms of gameplay, all I was doing was just gathering items around, nothing really at stack, maybe you could have added triggers that served as alarms to notify the monster to get some action going quickly, otherwise great effort.
🎤 TherealMoebius
05. Apr 2022 · 14:23 UTC
@justmicthedev I had the idea to make the monster travel towards you faster when he was out of line of sight or far enough away about 5 minuets after I submitted the game. Definitely going to make updates to the map and monster in the future. Thanks for playing, we both really appreciate it!
Fragueur
05. Apr 2022 · 17:49 UTC
good
Alphish
05. Apr 2022 · 18:37 UTC
My final time was about 493 (might have misremembered the number). After like 7 minutes of walking around and crafting stuff, I ~~finally managed to find~~ was found by the monster. Then I ran around some more, used the speedy potion for a good measure, crafted and used the squeaky mouse (which was apparently a toad) and died in the blast - I am the master of my fate, and it's also up to me to end it so foolishly. Death may be inevitable, but getting killed by monster isn't. ;)

So yeah, I won't be original in saying that it took quite a lot of time to even find the monster at all. ^^'
The crafting system was perfectly functional, though I was pretty clueless how should I actually use the items (the healing potion was very straightforward, at least). The maze felt a little monotonous - I don't even know whether or how much I was going around in circles, having some characteristic spots would be nice. I'm not saying the game should take place in some fair (though I guess Five Nights at Freddy's did a nice job using usually cheerful elements and building horror elements from that?).

At any rate, the game had some proper unsettling/tense mood (with graphics and music alike), though I wish it had more visual variety to break the monotony of running through the maze. One last thing - way too often I found myself seeing through the walls when I got close enough (especially around the corners); maybe it's got something to do with camera or such?
Ghatazorg
05. Apr 2022 · 18:41 UTC
The atmosphere is really stressful, that's cool ! But I didn't find the monster, too well hidden
sprngr
06. Apr 2022 · 01:08 UTC
Waited for the monster to kill me, accidentally killed myself with exploding toad. Had a great time.
oramun
06. Apr 2022 · 17:41 UTC
Ha ha, played it a few times and didn't see the monster then suddenly he was round a corner, gave me a heart attack lol. Really enjoyed the atmosphere of this game and the audio worked really well. One thing i was not sure about was the red box that seemed to appear round the level at times. Great game though thanks :)
RustyMonky
07. Apr 2022 · 00:00 UTC
Damn that was menacing. Tensed up every time I turned a corner. Lasted about 500 seconds though before I died though!
Skleembof
07. Apr 2022 · 21:40 UTC
I found myself running around the maze for way too long before I saw the monster. It did feel like it would be just around the corner, but eventually the tension died out and I assumed the game was just glitched.

The problem with horror games in mazes is that if you're just waiting for a monster to appear, you never really feel like you're making progress. Its just endless running through a maze and waiting. I think you could remedy this by adding like safehouse mechanic. You're running through the maze collecting items trying to make it to a safe room while knowing there's some monster out there trying to kill you.

It gives the player something to do and raises the stakes by having the player risk losing all their progress if caught by the monster
someone
07. Apr 2022 · 21:48 UTC
I love the menacing atmosphere.
Found tons to things, but didn't realise there was a crafting system until reading this page after playing.
Played for about 10 minutes and didn't see the monster. I eventually hunted it down but it killed me before I saw it properly so I *still* didn't see the monster. It would have been better to not cut to the menu instantly on death.
The red plane that sometimes appears was confusing, and the camera clipping through walls was annoying.
Great entry though. I enjoyed playing.
BoroBoro
12. Apr 2022 · 19:32 UTC
Amazing how one can produce such a menacing atmosphere with just a quiet music track a maze and a monster where you can never be sure about when it appears. Had to search for it too! But i think it scared me even more when it found me than it would have normally.
Great game!
Oliver Richmeier
16. Apr 2022 · 19:36 UTC
Pretty good atmosphere and well implemented crafting system. I couldn't actually find the monster though.