Five Knights in France by Pixelydian
France is overcome by a revolution! Marie Antoinette hopes she can bake a cake to calm down the angry knights in her castle. Can she delay the inevitable fate of the guillotine?
How to play:
Sneak around the castle and gather ingredients to make cake. Make sure to avoid the search lights of the knights! When you've collected everything, head to the kitchen. Can you survive 5 nights with 5 knights?
Music, art, and design all made during the jam.
We are still trying to get HTML5 to execute. Until then, we appreciate you downloading and playing our game!
| Link | https://pixelydian.itch.io/fknif |
| Original URL | https://ldjam.com/events/ludum-dare/50/five-knights-in-france |
Ratings
| Overall | 298th | 3.845⭐ | 31🧑⚖️ |
| Fun | 701th | 3.375⭐ | 30🧑⚖️ |
| Innovation | 596th | 3.407⭐ | 29🧑⚖️ |
| Theme | 835th | 3.534⭐ | 31🧑⚖️ |
| Graphics | 186th | 4.304⭐ | 30🧑⚖️ |
| Audio | 121th | 4.037⭐ | 29🧑⚖️ |
| Humor | 231th | 3.815⭐ | 29🧑⚖️ |
| Mood | 222th | 3.964⭐ | 30🧑⚖️ |
| Given | 19🗳️ | 34🗨️ |
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I like history settings in game.
Castle is quite big and it is so interesting to explore it!
increased stamina and Light is a must!
Music suits for this theme of game:)
The prowling Knights are seem easy to evade, getting a bit harder over time. Would not have minded a little extra threat there!
All in all neat game.
I quite like stealth games, and I think the mechanics were fairly well implemented and balanced for what was intended. For your map design, I liked that there was plenty of furniture to dodge behind, and relatively few "dead end" rooms that make you backtrack to get where you're trying to go. It's so annoying how in many stealth games when you get cornered in a dead end and have nowhere to hide, and you get frustrated because you feel like you'd have been screwed no matter how much skill you had—I didn't feel this way at all for this game. I do feel that the map could have been shrunken down or the movement speed increased (though I think the former would preserve the sneaky mood better than dashing around at high speeds!) The text speed could also have been increased—I did eventually find that you could force it by pressing E again, but I think that a faster speed by default would keep up with the action more and decrease unneeded button presses.
Overall, nice game with a lot of good quality-of-life choices, and quite lovely music and art! Kudos!
It's a nice humorous comment on the famous quote.
Also really great to see another Gamemaker dev :D
The music and art are cool, well done!
- Loved the change in music when in chase. Similarly you may change the speed of step audio according to running/hiding.
- Searching the furnitures seemed kind of useless, especially for how time-consuming it was. I only searched in my first 5 minutes to increse my stamina to about 1.5X. It didn't seem to be too useful. Maybe less searchable object (e.g. only boxes) with higher rewards?
- Also, I think it could add to the fun if the player doesn't find "something", but concrete objects. With some good ideas it could make the game's humour even better.
- Faster movement speed. I would rather liked if the player's base speed would have been as fast as the running speed. Obviously the knights should be faster then as well.
- No R to restart. Or with some "Are you sure you want to restart?" alert. I lost quite much more to pressing R by accident than from getting caught.
Unfortunately I have no idea where the kitchen is, so I couldn't get very far with this. The rooms all look very similar and it's hard to tell where you are exactly. Some sort of visual indicator of where the kitchen is would be a real help. It was also a little distracting that you had to actually use each of the controls in order to get their prompts to disappear. I ended up pressing Shift just to get rid of the "Hold Shift to run" prompt.
The graphic are very good, and the music really suits the game's theme, I just wish I was able to get further into it.
Sorry you could not find the kitchen. I made the tile set during the jam (along with the music and portions of the programming) so there's only so much variety that can be pumped out in a short amount of time. The kitchen is the only room with an oven, however. Others have suggested a map which in hindsight, would have been cool to implement, but also maybe not realistic in 72 hours. All interesting things to consider regarding priorities and scope in the future.
Genuinely thank you for your feedback and best of luck in your own future game design!
Really great suggestions! Yeah I wish we could have done more with the searchable objects. We had lots of ideas but just not enough time to implement. I do however plan to spend a week or two polishing up a post jam version, so I will keep your suggestions in mind as I rework that mechanic.
I'm curious if you think it would be better to have a faster run or a smaller map? I've been debating that for several days now. But I agree something needs better balance there.
Thank you very much for your feedback!
Who was in Paris?