HOMUNCULUS by headchant
profound transmute homunculus chain change
Ratings
| Coolness | 81% | 2 |
| Overall | 3.79 | 85 |
| Audio | 4.00 | 29 |
| Fun | 3.57 | 141 |
| Graphics | 3.81 | 156 |
| Humor | 2.13 | 710 |
| Innovation | 4.22 | 18 |
| Mood | 3.95 | 42 |
| Theme | 2.80 | 779 |
| Coolness | 81% | 2 |
| Overall | 3.79 | 85 |
| Audio | 4.00 | 29 |
| Fun | 3.57 | 141 |
| Graphics | 3.81 | 156 |
| Humor | 2.13 | 710 |
| Innovation | 4.22 | 18 |
| Mood | 3.95 | 42 |
| Theme | 2.80 | 779 |
1. You reveal elements by clicking on the blocks
2. You can chain elements *-**-* to collect arum
3. Once you close a chain, you can buy spells (bottom right) with the arum
Thank you for that.
Your game is extraordinary, a very good mood from it, good audio also
First impressions: WTF? what im doing here?
after 2-3 times im understanding rules (by reading comments) and lost sense of time
great entry!
It took me about 10 minutes to understand mechanics. Tutorial would be really great.
- You are 'My' on the right and 'Warden' on the left is your enemy (NPC). It might be a little bit confusing, but you have to deal with it.
- On the bottom, there is your transmutation circle. Top ('chips') are your lifes, bottom-left (triangles) are attack and bottom-right are money. On the left under name of enemy is count of his own lifes and attacks.
- When you click on tiles on top, they will reveal something. Chips and triangles are simply collected by clicking on them, while chains are more difficult.
- To collect chains (•) aka money, click first on •- tile. Then collect -••- and -•••- tiles for extra money and end chain by collecting -• tile.
- To attack, collect triangle tiles and then click on bottom-left circle of transmutation circle (one of the 3 smaller circles). This will decrease Warden's lifes.
- When all tiles are deprived, tiles will regain and give big amount of triangles to player who collected the last tile.
Mood, gfx and audio are spot on. I see some people have deciphered your game but it would be nice to have instructions. At least here in the description.
Good job nonetheless!
My only complaint is that once you figure out the mechanics it gets too easy. Just wait for enough triangles until you can kill the enemy in one turn. Maybe using triangles and "spells" should also count as an action, or at least part of an action?
Solid entry though, good job!
Overall, a very strange, but somehow beautiful and definitely interesting game.
Odd bug though - the first enemy had 5 life, the next 10, and then the third enemy had 0 life, the next three had -1, the next had -2.
I read the source code to answer some questions...
1. The warden doesn't earn money. He earns a triangle for every dot in his completed chain. (no wonder he was killing me!)
2. mutation of the heads doesn't seem to indicate anything (just a random fraction of game duration)
I guess this is part of the game to let the player understand what to do, but it was really bit abrupt. Otherwise it was pleasant to discover mechanics, visual and atmosphere make it look quite occult. Cool and bizare experiment.
Nice audio and graphics. Well done. :)