LD_50_Lost Soul by Frabather
Simple platformer game where You are a soul of a guy who don't know where and why he is. Your task is to go as far as you can and simply interact with Demonic Altars to learn more about our little guy and situation in which he is.
Ratings
| Overall | 618th | 2.225⭐ | 22🧑⚖️ |
| Fun | 621th | 1.825⭐ | 22🧑⚖️ |
| Innovation | 622th | 1.725⭐ | 22🧑⚖️ |
| Theme | 610th | 2.25⭐ | 22🧑⚖️ |
| Graphics | 591th | 2.3⭐ | 22🧑⚖️ |
| Audio | 448th | 2.658⭐ | 21🧑⚖️ |
| Humor | 470th | 1.868⭐ | 21🧑⚖️ |
| Mood | 535th | 2.605⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 1🗨️ |
Well done :smile:
Ok so my one comment is that this game seriously needs the ability to control your character while in the air, the way you're forced to commit to a jump caused me to miss a few jumps. I did move mid air I think sometimes if I have 0 x-axis speed?. I like the way a platforms upward movement ads to your jump, makes a very interesting mechanic.
I thought the graphics and sounds were good enough for the jam window. Good job making a game in 48 hours!
I saw your comment that you only had 5 or 6 hours, and this was your first LD Jam - this is a great start and I'm looking forward to see what you can do with more time and experience!
Some things to consider when making a platformer:
- When landed on a surface the character sticks to it (doesn't slide too much, if the platform moves the player moves with it, etc)
- Jumping has a nice arc, it also feels better that only when holding the jump button longer makes the jump reach the top height
- Jumping is only possible while standing on a surface or very shortly after walking off a platform (unless there is double jumping)
- During a jump the player has some air control
- Collisions against walls don't change the vertical jump velocity (unless there is some intended wall jumping)
The list could go on. There's many YouTube videos that dive deeper and take apart some of the well regarded classics of the genre. For this being a first time jam this is certainly one to be proud of. It's a full game with an opening, a story and (I assume) an ending. I hope you try again, maybe another platformer that feels just a bit better or maybe something completely different.
Aside from the controls that everybody mentioned already I would suggest making the altars as checkpoints, it helps people progress faster without losing too much progress. Keep making more stuff it gets better and more interesting every time :)