The Climber by Necdilzor
Can you delay the inevitable? Perhaps escape your fate?
You were exploring a cave when suddenly a huge surge of water started rising and it's flooding the cave!
Can you escape?
How to play:
Left and Right arrow keys - move
Up and Down arrow keys - climb
Space - Jump/Drop
Enter - START GAME!
| Link | https://github.com/Necdilzor/TheClimber/raw/main/TheClimber.zip |
| Link | https://github.com/Necdilzor/TheClimber |
| Original URL | https://ldjam.com/events/ludum-dare/50/the-climber |
Ratings
| Overall | 1394th | 2.357⭐ | 30🧑⚖️ |
| Fun | 1384th | 2.222⭐ | 29🧑⚖️ |
| Innovation | 1400th | 1.981⭐ | 29🧑⚖️ |
| Theme | 1307th | 2.804⭐ | 30🧑⚖️ |
| Graphics | 1262th | 2.286⭐ | 30🧑⚖️ |
| Audio | 935th | 1.982⭐ | 30🧑⚖️ |
| Humor | 1127th | 1.886⭐ | 24🧑⚖️ |
| Mood | 1337th | 2.3⭐ | 27🧑⚖️ |
| Given | 33🗳️ | 33🗨️ |
i thought it was too easy, more difficulty/ harder difficulty settings would have been nice
also the audio. it drives me crazy!
Acho que deixar a subida mais rapido e usar lava ao inves de agua deixaria mais legal ;)
1. Camera follows water (moves with water rising), instead of player - what this does, is that the player will have to wait if he's at the top edge to progress, as camera is slowly moving upwards with water.
2. Player cannot jump from anywhere on the ladders/rope, only from top - this is quite frustrating and there's usually no need to climb to top, sometimes the camera is in the way anyway & the player cannot move from the ladder until he's on top of it.
Overall though, nice try :smile:
The jumping is a bit floaty but the platforming is decent.
1) The fun in such games is hidden in the chaotic feeling of jumping from platform to platform. This game, however, is extremely easy, owing to the very slow camera speed. In fact, I was able to win on my first try (which felt pretty nice lol)! That however brings me to the next flaw I found:
2) The connection to the theme is, for lack of a better word, missing. Since it's a winnable game, I'm not quite sure what inevitable thing the player is delaying.
3) This is somewhat minor in comparison to the previous ones, but about half the time I spent playing the game, I was stuck to the top of the screen, waiting for the camera to progress so I can move to the next rung. Although I understand this was a conscious design choice owing to the balancing, it could once again be fixed by making the camera speed scale with time.
Overall, it's a good effort! I liked the graphics and found the audio to be easily the best part of the game. I think with some much needed polish, I can see it being a nice little mobile game :D Good job!
actually, this game reminded me a lot of my game (its the same basic idea of a platformer where you are trying to escape rising water), but your game could really use some more polish.
Congratulations on finishing your game. I can tell you put a lot of work into it, even if you still have a lot to learn.
I wasn't able to jump once at the top of a ladder, which may or may not have been intended, but basically I needed to climb, then fall sideways to land on something below.
Good job getting music in! Audio is often delayed until it is too late.