Till It's Over by Kamuniaft
The world has ended in a hellfire and nuclear winter has come. Take care of your family looking for precious canned food and maybe help will come. If there are anybody else left..
Till It's Over is a top-down horror-survival game, with procedurally-generated world and a deep focus on atmosphere. Hope you'll like it :)
Controls: Arrows or WASD to move, E or Space to interact. + Mouse in menus and camp scene.
Created for Ludum Dare 50 by LAVA team.
Authors:
- kamuniaft (Vasya Klimashin)
- aquata (Lena Klimashina)
- heretic (Alex Evstigneev)
- doshiks (Dasha Anikaeva)
| Link | https://kamuniaft.itch.io/nuclear-night |
| Original URL | https://ldjam.com/events/ludum-dare/50/nuclear-night |
Ratings
| Overall | 423th | 3.731⭐ | 28🧑⚖️ |
| Fun | 1127th | 2.942⭐ | 28🧑⚖️ |
| Innovation | 795th | 3.2⭐ | 27🧑⚖️ |
| Theme | 80th | 4.28⭐ | 27🧑⚖️ |
| Graphics | 387th | 4.019⭐ | 28🧑⚖️ |
| Audio | 212th | 3.88⭐ | 27🧑⚖️ |
| Mood | 18th | 4.52⭐ | 27🧑⚖️ |
| Given | 24🗳️ | 31🗨️ |
It would be cool if there were other bunkers you could move to since your walking range is only so long. I also think there should be some kind of negative for losing 1 or 2 people instead of just making it easier (I got to day 34 by purposely killing 2 people right away, I wanted to see if something happened after a month). Also that your sprite and the dialog should change depending on who was still alive.
It is a smart choice to have the footprint system in game, to help player manage their route.
I wish I could choose who to be starved and maybe have a 'extra' food when someone is dead. It can set up a darker atmosphere but overall it is still a solid entry.
Nice mood too
Nice entry 👍