9 Turns to Launch by mlkvr
Welcome!
In my chess inspired game you need to blow up nuclear warhead before it launches, which will happen in 9 Turns
Chess equivalents of in-game pieces;
Tank - Queen / Bazooka - Knight / Infantry - Pawn / Rocket - King
| Link | https://mlkvr.itch.io/9-turns-to-launch |
| Link | Downloads section |
| Link | Downloads section |
| Original URL | https://ldjam.com/events/ludum-dare/50/9-turns-to-launch |
Ratings
| Overall | 1185th | 3.086⭐ | 31🧑⚖️ |
| Fun | 964th | 3.138⭐ | 31🧑⚖️ |
| Innovation | 762th | 3.241⭐ | 31🧑⚖️ |
| Theme | 1327th | 2.724⭐ | 31🧑⚖️ |
| Graphics | 1169th | 2.804⭐ | 30🧑⚖️ |
| Humor | 1024th | 2.32⭐ | 27🧑⚖️ |
| Given | 29🗳️ | 38🗨️ |

@zeekza yeah you're right, I avoid putting pieces to A1-3 to make a quick fix and I made the levels on the last hour, just gave random coordinates played it if I can finish it within few tries I added and move to next level
@janku at first they were kinda like the same size as the rocket but then I thought scaling them down give it more realistic look
@mar3k @gustavo my initial idea was taking chess as the template merging it with rock-scissor-paper like units where infantry wins over bazooka loses to tank, bazooka wins over tank loses to infantry etc. this would've added more strategic depth but I couldn't implemented it on time maybe I'll add it in post-jam version
@lisyarus absolutely chess AI was my biggest fear, first day I made it play randomly but then thought like well it doesn't need to attack if it can't eat your piece that's the main philosophy of my Sun Tzu AI hahaha
Thanks everyone for kind words!


I also had a harder time grokking each puzzle than I should have, because the bazooka and infantry units both looked so similar from a distance - I was never sure which one I or my enemies had :(
That said, I really loved the design of these puzzles, and had fun playing! Despite my difficulties with the camera, this was a really clever and fun game! Good job!

got stuck in this part feeling very stupid