DisasterGuard by Jroo
Some call it delaying the inevitable extinction of mankind. We call it Tuesday.

You work for DisasterGuard, and your job is simple — clock in, keep the world from falling apart, then go home. On this average Tuesday at work, you're faced with the following: * The nuclear reactor powering your base is spewing radiation and threatening to meltdown (like usual.) * The volcano your base is built on feels like erupting today. * Aliens have invaded and are determined to take over. * Worst of all, the coffee machine is on its last legs.
Keep the machinery running, shoot down the alien invaders, and keep yourself fueled with a steady supply of snacks and coffee to make it through your shift.
Itch Page: https://abnormal202.itch.io/disaster-guard
Genre: FPS Survival
Controls
- WASD — Movement
- Left Click — Shoot
- Right Click — Aim Down Sights
- R — Reload
- F — Interact
- Escape — Pause/Unpause
- Left Click/E — Fire Anti-Air Gun (Arcade Cabinet)
Credits
- Alan R Tao — Programming
- Avery Greer — Programming
- Chase O’Brien — Programming, UI, Level Design
- Drew Busch — Programming, UI, Level Design
- Luka Delrado — Programming
- Matthew Herwig — Modeling
- Natasha — Lighting/VFX
- Nik Bigger — Modeling
- Noura El Bayrouti — Programming
- Travis Bittel — Programming, UI
Resources
- Unity Particle Pack
- Sci-Fi SFX Pack by Chris Logsdon
- Hordes and Hordes by Ben Arntz
- Free Sci-Fi Office Pack by Terresquall
- Star Pack - Advanced Sparkle System by Andtech
- Ultimate 10+ Shaders by The Developer
- Sci-Fi Styled Modular Pack by karboosx
- Additional sound effects from ZapSplat
DisasterGuard™: Where doomsday is our day job
| Link | https://www.dropbox.com/s/5vzipgbsb6jm5hq/Disaster%20Guard%20v1.3.zip?dl=1 |
| Original URL | https://ldjam.com/events/ludum-dare/50/disasterguard |
Ratings
| Overall | 394th | 3.75⭐ | 32🧑⚖️ |
| Fun | 423th | 3.617⭐ | 32🧑⚖️ |
| Innovation | 516th | 3.483⭐ | 32🧑⚖️ |
| Theme | 395th | 3.9⭐ | 32🧑⚖️ |
| Humor | 436th | 3.397⭐ | 31🧑⚖️ |
| Mood | 845th | 3.35⭐ | 32🧑⚖️ |
| Given | 41🗳️ | 34🗨️ |
Edit: Cheers :)
The movement going down I found a bit too punishing, as at some point in the game I was unable to drink coffee, and the game didn't tell me how to fix it, which was a problem with how rapidly the enemies move from side to side as I was unable to catch up and get myself blown up as a result.
Thanks for giving it a shot anyway, I appreciate it!
Thanks for trying though, I appreciate it!!
i will say at first i had a hard time getting my bearings, just like figuring out where everything is and what i was supposed to do. maybe a map would've been nice? it also would've been nice if there was some more visual feedback in terms of when things went wrong. maybe like a text log would've worked, like "x aliens have landed, reactor 2 needs repair" as opposed to the flashing symbols and colors. oh and i noticed my mouse was invisible in the pause menu, so it was hard to change the mouse sensitivity and stuff.
i played through it a few times so i could try out different strategies, i figured out the sniper rifle was pretty over-powered. lotta fun, great job 👍
When my controller was plugged it the game glitches and the camera does not move, though disconnecting the controller fixed this problem so it's no big deal.
The speed reduction feels a bit too harsh. Maybe coffee should have given a buff to the speed rather than the speed of the player being so low. I think either the lava or the reactor should have been cut from the game, it would make it easier to balance the game. Maybe the player should have started with another weapon along the pistol. The shotgun seems necessary especially when the number of aliens increase later so that would be a good choice to start the player with, though it's also fine right now as the shotgun machine is not far from the either lava lowering station or the nuclear reactor. The arcade game which is used to reduce the number of aliens spawned maybe could have the platform move like in space invaders rather than the rotating aiming it has now, it would be easier to aim than way, I think it would have been better as there are other things to manage in the game already and easier arcade would have helped to make focusing on other stuff easier though the current one is not that bad. I was not able to reach the next shift, the closest I got was about 40 seconds left I would love to try and beat it sometime later.
I think my comment is too negative but I really liked the game and I enjoyed playing it. These are just some suggestions for if you make a post jam version with a few tweaks. I like the music and the environment. I like coming up with routes to most efficiently play the game. Overall it was a good experience and I will leave a positive review :thumbsup:
I think the weakest part was the difficulty curve. It kind of felt like four different games (coffee, reactor, defense, volcano) all going bad at once, and it was really hard from the start to even begin managing them. Maybe if you added them in one by one, that would allow the player to learn each of them over time? You all obviously put a lot of work into this, and I think this was my only real critique.
Also, on the pause menu, the mouse cursor should reappear so I can find the slider more easily haha. And the sensitivity setting should persist between reloads! Did you put it in PlayerPrefs?
Also the sensitivity slider was quite literally implemented last second, so we were satisfied with it not persisting haha. Definitely something we plan to change in the future though!
1. We didn't have time to add controller support to the jam version, but we are working on a few touch ups and changes and we'll definitely include it
2. We chose to not start the player with more weapons in order to encourage them to engage in some level of combat to obtain better ones. You are correct that getting one of the better weapons is a big help, especially if your strategy involves not staying on top of the arcade game. It is possible to beat the game without ever buying a new weapon, though that's much easier said than done
3. Feedback like this is the most valuable kind there is. I'm glad you enjoyed it and we'll be sure to keep you posted with future developments!
The gameplay works well, and there are a lot of great systems ideas. Good choice of assets too.
I was a bit overwhelmed by all the elements at first but it was a bit better during my second and third attempt.
Thanks for the game!