TimeLine by CrowDev

[raw]
made by CrowDev for Ludum Dare 50 (COMPO)

In TimeLine you will play a time explorer that came back in time in order to find some relica that will help him to fight the evil force.

What's the Goal :

  • First you will explore a large world during 100 seconds (1 min 40 ) , in order to find some boost

  • Then you will be teleported in the Battlefield , your goal is not to win ! But it's to win as much time as you can and defeat as much enemy as you can to increase your final score. Have fun ! ^^

GamePlay :

  • Arrow => move left or right
  • Down Arrow => Crawl
  • Space => Dash
  • W => Throw Rock
  • X => EagleSight

Ratings

Given 1🗳️ 1🗨️

Feedback

the neon shark
04. Apr 2022 · 21:59 UTC
This game was difficult to play. I have lots of constructive feedback to give so hopefully you view that in a positive light :)

1. The dash mechanic really needs a rework. I couldn't get it to behave consistently or sometimes to trigger at all! It didn't seem to respond to my usage of the arrow keys nor to pressing space bar while moving. This is probably the most important thing to improve before anything else!

2. I like the idea of the eagle eye view, but I was having a hard time appreciating it in the midst of not being able to get out of the intro area.

3. My weapon felt very weak. With dashing (which was inconsistent) as my only alternative choice for enemy avoidance, I felt absolutely doomed in any sort of combat :/

4. Momentum should reset after teleporting. I fell off the starter ledge way too many times after resetting in the first teleporter.

So long story short is: Make the dash mechanic more polished please! It will transform every part of this game's experience for the better. Thanks for sharing your work :)
nyanpierre
06. Apr 2022 · 08:15 UTC
AMAZING
🎤 CrowDev
06. Apr 2022 · 08:35 UTC
thanks for the feedback , the dash can't trigger when you are too close to an obstacle , i will make that when you dash close to a wall your character will be teleported at the nearest position to the wall.
Some new mechanics and ennemies will be added and the UI will also be reworked to fit better to the screen as soon as the jam is ended :)